I`ve had multiple instances of ClickOnce installers (that install XNA a .NET runtimes) to fail (even on my dev machine !).
If the user has prerequisites (.NET 4.0 and XNA 4.0 runtimes), the game works fine without installing - just unzip it.
However, the game obviously just crashes if user doesn`t have those runtimes (that`s an OS thing - not my game).
Where should I put the installation instructions (on which files to run before running the game) ? Is readme.txt enough ? Will they read it, if the game crashes due to them not having the necessary runtimes ?
I hope to hear a response soon, since I should really be uploading by now :-)