1. I`m assuming that XNA as an API doesn`t pose any issues, since it`s based on DirectX9 - right ?
2. The game requires an XBOX controller to play. Is that an unreasonable requirement, considering this is a game-dev contest ? I`m guessing that all judges should have one, but I figured I`d ask first.
3. How can I test the executable on a target configuration ? I might need to tweak the shaders, textures, postprocessing or LOD - based on how fast the target GPU is - but that`s impossible without at least couple test runs. Any ideas ?