The offical rules have this spelled out in detailed legal terms, but I wanted to unpack more informally the target platform and what the screeners and judges will be looking for this season.
Target Platform: 3rd Gen Core Ultrabooks w/ Intel HD Graphics 4000, touch and sensors
- 3rd Gen Core (formerly code named Ivybridge) w/ Core i5 processors
- Intel HD Graphics 4000 - the "integrated graphics" that comes with most current in-market Ultrabooks (note, games like Call of Duty, Skyrim, etc all can play on Intel HD Graphics, so no crybabies saying "my demo can't run on your crappy graphics" - if your game can't run because your art and production pipeline is too heavy duty, you either (1) haven't used Intel GPA to optimize or (2) should go work for a AAA games studio :)
- Touch and sensors - most new Ultrabooks feature touch screens and a variety of sensors. What kind of innovative usages and experiences can your demo deliver that exploit these features?
What we're looking for:
- Typical installed games that are NOT YET FOR SALE (this is a game DEMO contest after all) and that would be cool to run on an Ultrabook and that could be distributed via Steam
- Something new and innovative that the judges haven't seem before - innovation is the hallmark of what we're looking for - wow and surprise us!
- A demo that is fun, entertaining, and well presented
- Something that runs great on Intel HD Graphics
- Takes advantage of touch and sensors on the platform
I'm looking forward to seeing what you all have!