I have my LibGDX game running with MOE and am now trying to add Google Play Game Services support.
Now I have created .jars with the "Link third party framework to Xcode" action for GoogleOpenSource, GoogleSignIn and gpg, hooking up the bundle files when necessary. These .jars are now in /lib in my /ios-moe project and I have "compile fileTree(dir: 'lib', include: '*.jar')" in the root gradle file.
Now I can call "((GPGManager)GPGManager.sharedInstance()).signIn();" to try and sign in in my ios app. There are no errors in the editor or when I build, however when I run the game I get a crash with the following:
"/teamcity/workdir/moe_repo_build/moe_repo/migeran/natj/src/main/native/natj/ObjCRuntime.mm:1231 FAILURE: Binding class refers to class GPGManager, but it can not be found."
edit: LibGDX 1.9.3
Multi OS Engine 1.0.702 on OSX
Android Studio 2.1.1
Play Games C++ SDK Version 2.1 https://developers.google.com/games/services/downloads/gpg-cpp-sdk.v2.1.zip
Google Sign-In SDK 4.0.0 https://developers.google.com/identity/sign-in/ios/sdk/google_signin_sdk...
GoogleOpenSource from Google Plus iOS SDK 1.7.1 http://goo.gl/9cTqyZ