Optimization question

Optimization question

I have a few question to know "how" I should write my methods. Can you tell me which one is the fast one ?By example to pass values to a method :1 - Passing float3 by pointer void mymethod(float3* a, float3* b, float3* result)....
2 - Passing float3 directly
void mymethod(float3 a, float3 b, float3* result)....3 - using "const" allowing the compiler to keep "a" and avoir a copy when entering into the method void mymethod(const float3 a, const float3 b, float3* result)....And to return values1 - By pointer void mymethod(float3* a, float3* b, float3* result).... float3 a; mymethod(&a);2 - By value float3 mymethod(float3* a, float3* b).... float3 a = mythod(...);

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For more complete information about compiler optimizations, see our Optimization Notice.

Good questions. I'm also interestered in this!

In most of the cases the compiler will perform in-lining, hence there is no much differences.

If for some reason the compiler can't perform in-lining the following method is preferred.

float3 mymethod(float3,float3);

In any case, I advise you to use the "Offline compiler" tool and look for thex86 assembly.

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