I would like to ask what the current status of the Shevlin Park prototype is? There hasn't been much news about it lately. Is it still under development? When can we expect a beta release? Will it support SPIR in it's first release?
I was curious about the same thing. However no proper texture sampling in C++AMP is a no-go feature for me.
The Shevlin Park prototype was a proof of concept we have presented. We are looking into different solutions that ease the programming experience on our graphics processors but none are in a status that we can share with you today.
Too bad :) Let us know though if you need beta tester or have some kind of early access program for those.
I think a few of us might be interested obviously.