Interactivity works well with Xbox 360 controller...where is the functionality for this implemented?

Interactivity works well with Xbox 360 controller...where is the functionality for this implemented?

Thanks for the great demo, the performance in 1920x1080 on my system (Core i7, ATI4870) is fantastic. Interactivity works well with Xbox 360 controller...where is the functionality for this implemented? I dont see anything in Input.sdf - I'd like to try and map the water hose function to a button on the controller.

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Hey Jon,

Check out Scene.cpp in SystemInput. This is the main file that sets up DirectX input to read the controller and keyboard. It should be easy enough to extend the functionality to make a key activate the water hose. Let me know how it goes!

Thanks,
Orion

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