Is there a way to define a user defined shape without giving the whole geometry up front to havok?
As far as I understand, I have to copy the data for havok or give a reference to the triangles I created in memory.
Now my problem is, I have a kind of runlength encoded voxel geometry which is a much more compressed description of the geometry than having it as a vertices/indices data. To be able to collide with it in havok, I'ld have to describe it as vertices/index data. It would be much more efficient if havok asked me about the vertices/index data within an AABB when it needs it by a callback. Is that or something similar possible in havok?