Pre Test before adding shape to world

Pre Test before adding shape to world

HiI am trying to curently convert my current project from bullet to havok. I am wondering if theres a way to test if a collision would happen wihtout adding it to the world. For examples if i spawn a box at pos x y z will it collide with anything.Thanks

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Have a look at the 'Asynchronous Queries' demos and documentation:
Physics/Api/Collide/AsynchronousQueries/ShapeQuery demo and Physics Manual Chapter3, Section 5.5.


Thanks a lot cormac was exactly what I was looking for and thanks for a speedy reply :)

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