This might be a little tricky to explain, but what I think I need is some kind of way to ignore forces from certainobjects.Basically I want the player in the game to be able to hang on walls. And what I do to make it work is simple, I just add some strong forces under the players feets and point them right into the wall (if the player have contact with it). Now the friction will make the player hang on the wall.But the force I need to add is kinda big, but it's ok as long as the wall isHK_COLLIDABLE_QUALITY_FIXED.The problem is that it's not always the case, so the force will make all dynamic objects to move.This image might illustrate it: (The tower will fall)http://www.drvn.se/hang_on_the_wall.jpgSo how do I make thedynamic object ignore the force from the players feet? Or can I add some sort of anti-force to neutralize it?
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