Non-uniform real time scaling

Non-uniform real time scaling

I want to scale my boxes non-uniformly in real time. So far I have been usinghkpShapeScalingUtility::scaleShape() which works for uniform scaling. Is there anything for non-uniform scaling?If not, does it mean I would have to destroy and recreate my body to change the scale?

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Hi,There is no out of the box solution for the non-uniform scaling.For now, creating a copy of your mesh and manually scaling it seems to be the way to go.-Vincent

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