I'm Learning more about Directx and i now a little of how to render a Mesh from files and apply
effects files (*.fx), but I want to Get the vertices of a simulation of havok ( as the hkDemo.exe that converts vertices and render a object depending of vertex its for each demo ) for example if i create a wall and shot a spheres I want to get The vertices to Render its using a function as the the hkdemos
( i think that when some says me that i have to use RigidBody->GetTransform() this is used for the world matrix (D3DXMATRIX)not for use as vertices)
( I would to view the contens of a (*.Lib) --hkgDx9.lib,hkgDx9s.lib and the others hkg... )
What I have to do ??
How I get The Vertices of a Simulation