Hi, we are interested in creating a metal chassis for a vehicle, but we want it to be made out of discrete points joined together unlike a single rigid body vehicle chassis. The best illustration is this game http://rigsofrods.com
We are considering doing something like a verlet mesh for the chassis and havok for the rest of the world.
- Does havok have something like verlet/point bodies and constraints we can use?
- If it doesn't and we did our own what problems might we have? Collisions?