I would have some informations concerning the phantom realisation because I have few mistakes after reading the doc :
1a- Does the hkpShapePhantom use a shape to compute the aabb in the world and do all tests on this aabb only (and not on the shape too) ?
1b- And if I use the setTransform method, is the rotation considered on the shape ?
2- I would place a corridor of wind in my world. But this corridor is not aligned with the axes of the world. How could I do this ?
3- In what cases must I use the hkpPhantomCallbackShape instead of a derivated class of hkpPhantom ?
Thanks for your help