I'm using hkpExtendedMeshShape to test for collisions between two simple meshes (let say two teapots which aren't debris).
During the simulation, Havok sends the following message:
[0xAD744AA3] Warning : Colliding two collections. For perfomance reasons, it's advised to only use hkListShapes for compo
und moving bodies. Or wrap at least one of the collections with a hkpBvTreeShape. Other collections are too slow.
Is the hkpExtendedMeshShape the best choice for small triangle based objects?
Could you tell me how to choose the mesh shape type I should use? What are the criterion?
Also, can hkpBvTreeShape be used for a dynamique rigid body or is it restricted to static meshes?