I need help designing my AI/Physics interaction in my game.
I want mybots tofind their way using my Ai engine, while colliding and interacting with the environment using Havok.
The problem is I cant find a proper way to do that using havok. While the AI engine gives me the coordinates the character should be inthis frame, havok, as far as I can tell, does not allow me to set the position of the character controller at each frame, but rather the direction and speed.
And even if Itake the direction and speed from the AI Engine, Havok would behave differently due to undesired friction and sliding.
I used to do that with other physics engines, simply by setting the chaaracter controller's position, but I can't do that in Havok
Thank you in advance.