I've created a simple biped in Maya with a 60 frame animation. In Havok the mesh, skeleton and motion export fine but the mesh is not attaching to the skeleton. I've tried different settings in both the Create Skeletons and the Create Skins filters. I do get...
Create Skins Filter
Created 0 mesh binding(s), 0 attachment(s)
...in the log window.
Am I skinning the mesh to the skeleton wrong in Maya or is there a filter setting that might help?