Hi in our game we want to have a single server host manysmall user rooms. There will be hundreds of copys of the same basic room collision, then seperate placed colidables in each room.
This could lead to many GB of havok assets in memory if every room had it's own copy of the rigid body that makes up the room walls. Each room will be in a seperate hkpWorld instance, and we will be ticking each room in order on the server. so in each instance the room will be at the exact same location in all worlds.
Is there a way to make havok share a given rigid body between many worlds?