i added the character controller (rigid body ) successfully with the preexisting states like hkCharacterStateOnGround,Jumping etc ,and it seems working fine
my problems now is it seems that i'll probably need to subclass those (or implement my own ) .
1-is it is possible from the OnGround state to differenciate between walking,running and non walking(there is most probaly something inbetween when the character trying to stop ) to be able to control the correct animations?
2-is it better to subclass the existing classes or create new one's? and if new one's is it possible to provide a sample with what usually need to be set in the case of a rigid body character controller (there is a sample but it use the phantom style ,i could get much sense from it because the function names are different)
Thanks and sorry for the long post