I just created a hkpExtendedMeshShape wrapped into a hkpMoppBvTreeShape for static geometry. It's all working fine, but i get the following warning:
.CollideAgent3BvTree3hkpBvTreeAgent3.cpp(371): [0xad345a23] Warning
: 'Peformance warning: hkpBvTreeShape::queryAabb() returned more than
256 hkpShapeKey hits.'
The mesh, that i created is a Torus with about 2000 triangles, so it is quite dense. My question is this:
Am i doing anything wrong? Does this message mean, that i should use some other type of mesh or so? Or does it simply mean, that there is a very dense mesh and collisions with it will be slow and i can't do anything about it, except for maybe reducing the detail of that mesh?