First of all I would like to say "sorry" for this silly question, but this is my first game project, and I am really in doubt.
Havok Physics's manual is very clear when it says "Havok is not a commercial renderer. Although we provide a simple cross-platform display library, it is used merely as a testbed for rapid prototyping and for deploying Havok demos."
However I don't know how to make my graphics with Havok.
Does Havok Animation cover this fields? If so, how is it? Integration with DirectX/OpenGl libraries?
Or should I use a graphics engine, like Ogre 3D?