Hello, again unfortunately. I'm having a slight problem with rigid body tranformation. Whenever I get the transform of a rigid body, its always something along the lines of -4.289494E + 32 or so, for each axis ( maybe differing slightly ). The problem with this is that if I were to go and position the graphical representation of the object at these positions, they wouldn't be correct. So what is the deal with these numbers? Is there some other way to get transforms?
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