Visual Debugger and heightfield

Visual Debugger and heightfield

Is there any way to control how detailed the height mesh looks in the Visual Debugger, or even deactivate it? my terrain is a 1000 x 1000 units and performance gets really bad...

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Hi Kukobar,

The first thing to try is to turn off viewers you don't need from the Viewers menu.  After that, try changing the render options under View -> Render State to see if you can get some performance back that way.  Another thing to try would be to adjust the clipping planes under View -> Camera -> Camera Settings.  I recommend adjusting those settings first before trying to simplify the display geometry for your heightfield.



Josh S. Havok Developer Support Engineer

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