I'm getting confused by all the different mesh classes.... I have two basic questions:
a) What is the "best", or recommended mesh class, for a static game level (made of triangles only)? What is the difference between hkpBvCompressedMeshShape and hkpExtendedMeshShape/hkpMoppBvTreeShape? What are the pros & cons?
b) What possibility does Havok offer for dynamic meshes, if any?