D3D 11.2 mapping default buffers: Intel support?

D3D 11.2 mapping default buffers: Intel support?

D3D 11.2 introduced a cool new feature that allows you to map default buffers. This can be very useful for compute, particularly on integrated GPUs. Wondering which Intel platforms will support this feature? I am hoping that both Ivy Bridge and Haswell support this :)

 

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Hello Rahul,

I believe you've found your answer elsewhere, but for the sake of reference here, yes, we'll be supporting Mapping Default Buffers on both 3rd on 4th Generation Core (codenamed Ivybridge and Haswell).

Thanks! Yeah I got the info earlier but thanks for the confirmation :)

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