I am making an application using Havok Physics and rendering graphics with OpenGL. I transfer files from 3dsmax by exporting them to obj and copying vertexes to havok and making a convex shape from it and then importing the obj file with loader and rendering the object to the same place where the havox convex shape is so it looks good and the physical object is in the correct place as the visual object.
I wanted to make ground terrain this method but the convex shape does not allow me to make any bumps. I want to be able to create more comlex shaped ground to ride a vehicle on it.
I am wondering how to make a havok shape from vertexes that is not convex and then import visual object from 3dmax exactly on it?