I have a world with large space ships, these are dynamic rigid bodies (and have to be dynamic).
I want these ship to by percieved by small ships as keyframed, is it possible? PhysX has feature called Dominance groups, is something similar in Havok, or is there any workaround for this case?
So when large ship hits another large ship, it's dynamic vs. dynamic interation. But when small ship hits large ship, it should behave like dynamic vs. keyframed, where large ship is keyframed and small ship is dynamic.
I'm thinking of using two rigid bodies per large ship and collision filters. Or maybe some collision/contact modifiers?