Not sure if this is the correct place to post this.
I run a small animation business and we mainly produce animations for the engineering sector.
With most of our animations we need to produce complex simulations and we currently rely on the bullet engine inside Cinema 4D.
When we're cashing a simulation to disk the software only uses one tread which is very slow with cmplex scenes.
My question is this. Can the Havok plugin for Max / Maya cashe simulation much faster?
I would be willing to purchace Max / Maya and Havok if it meant we could produce faster simulations.