I'm finding that when I run something through GPA Monitor, and I use a geometry shader with stream-out, the program I'm trying to analyze comes to a grinding halt and locks up. It appears that it makes it through the SO draw calls, but shortly after when drawing normal geometry, it will freeze on one of the various draw calls (I've seen it stop on Draw and I think DrawIndexed). It runs perfectly when not through Monitor, and I don't see any errors coming from D3D (using a debug device).
Even with the simplest of shaders (pass through VS, pass through GS-SO, no pixel shader bound) I get this freezing after the SO has run.
Has anyone else encountered problems with analyzing while using SO? I'm running Windows 7, Geforce GTX 460, GPA 2013 R4 (13.4.214456), DirectX 11.