I'm making a First-Person shooter and am using hkpCharacterRigidBody for the controls. I have one small issue though, I've noticed the problem in the demos as well. The issue I'm facing is that when walking off a ledge, the body seems to lose contact when the slope degree is to large, and when this happens it will start falling and then hit the edge, thus slowing down and slightly bouncing off the edge. Although this might not be as big of a problem in 3rd person, it becomes very noticeable in first person. I've tried using other shapes and changing the slopeDegree. I also tried lowering the radius of the capsule. But it either resulted in the body not being able to traverse small, but sharp bumps or it being too close to a wall.
There were no problems that I could notice with hkpCharacterProxy, but I'd much rather use rigid bodies as far as I can.
Thanks for the help