I'm trying to simulate a penetration. Here are the simplified conditions:
I have a compound body consisting of triangles(flat ones), joined by their vertices, and a separate sphere. The sphere is launched at a body. The idea is, if it hits(or presses) the surface of any tringle hard enough, this triangle is destroyed and removed from the world. Thus, sphere creates a hole in the body.
I would like to know if there is a way to calculate how hard sphere and triangle press each other using havok. Thanks in advance.