The DirectX SDK docs say:
Maximum value for any of the three dimensions (width, height, and depth) of a volume texture.
Does this mean that width, height, depth <= MaxVolumeExtent?
Or, does it mean at least one out of width, height, depth <= MaxVolumeExtent?
The reason I ask is because this site:http://software.intel.com/en-us/articles/intel-gma-3000-and-x3000-develo...
says the GM965 has Max 3d texture 8092 x 8092 x 256, but at the bottom,
the same page shows MaxVolumeExtent = 256 from the device caps viewer.
I need to support volume textures: 512x256x256