Does Intel graphic chips expose any counters that can be picked up by permon or the like? I'm looking for something like NVIDIA's PerfHud for Intel Chip Sets. I am attempting to get UE3 working on the 965 chip sets, currently I can start our game but frame rate in < 5 fps. It would help to know if the problems are vertex or raster related, I'm looking for anything that can profile the graphics pipeline for me. I can always go back to the old school methods but they are time consuming.
Thanks in advance for your help.