I am running GMA 950 (intel 945G chipset) with driver version (220.127.116.1164).
Any opengl application I run uses 100% of the CPU. Even if I run very simple OGL demos, they still are allways at 100% cpu all the time. Fixed function, shader based, vertex amt limited apps, fillrate limited apps, all they get 100% of the cpu.
Situation with d3d is different. d3d apps don't allways take all the cpu time.
Any ideas what can be the reason for this?
Thanks for help