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Certain Affinity* Is Ready for the Limelight with Games as a Service Model

Published on November 26, 2018, updated January 14, 2019

Certain Affinity has made a name for itself as a co-developer, but the studio is undergoing significant changes

Adaptive SSAO Takes Battle for Azeroth* by Storm

This article provides details on a new scalable SSAO effect: Adaptive Screen Space Ambient Occlusion (or ASSAO).

Phantom Doctrine Is a Tactics Game Built of Cold War Paranoia

Published on January 7, 2019

With Phantom Doctrine, the idea is to blend classic genres and classic ideas with a fresh and liberating setting

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World of Tanks* 1.0+: Enrich User Experience with CPU-Optimized Graphics and Physics

This article uses features of modern CPUs to re-architecture their engine and attain new levels of performance

Starpoint Gemini: How a Tenacious Team Created a Successful Franchise

Published on January 2, 2019

The cofounders of Little Green Men Games aren’t the first group of developers, to bootstrap their company.

2018 Buzz Workshop: Guangzhou

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Published on December 27, 2018

Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect.

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

Learn core concepts of developing OpenCL™ applications with Intel® SDK for OpenCL™ Applications 2019.

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R4 Release Notes

Published on December 21, 2018

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system...

Intel® Graphics Driver 25.20.100.6471 for Windows® 10. Released 12/20/18

 

Full release notes for driver version 25.20.100.6471

 

Highlights for Developers:

Added...

Screenshot of Intel® Graphics Performance Analyzers 2018 R4 Release

Intel® Graphics Performance Analyzers 2018 R4 Release

Last updated: December 21, 2018

Learn about Intel® Graphics Performance Analyzers 2018 R4 release featuring and update to Trace Analyzer to feature both a brand-new UI as well as an improved capture system, added additional features in Graphics Frame Analyzer, and enhanced the Graphics Monitor workflow!

How Landfall* Juggles Jokes, Physics Experiments, and Commercial Games

Published on December 20, 2018

Landfall* was working on Totally Accurate Battle Simulator*, a physics-based tactics sim,

Announcing Intel® Graphics Performance Analyzers Version 2018 R4

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2018 R4 includes the latest toolset featuring support for - Metal* 1 and 2 on macOS* -...

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Program Compiler GitHub* repo. The Intel® SPMD Program Compiler is colloquially...

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

Self-Test Option Makes Runs Great on Intel® Technology Certification Easier

We are announcing today a self-test option for independent game developers to achieve certification for Runs Great on Intel® technology. Live and...

Intel® Graphics Driver 25.20.100.6444 for Windows® 10. Released 11/28/18

DRIVER VERSION: 25.20.100.6444

DATE: November 28, 2018

Introducing Intel’s Windows DCH Driver. Intel...

The Making of Early Access Hit They Are Billions*

Published on November 22, 2018

Having “bold and original ideas” is the key to surviving the notoriously difficult video game industry

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SPIR-V*: Default Interface to Intel® Graphics Compiler for OpenCL™ Workloads

Intel® Graphics Compiler has recently switched from SPIR* to SPIR-V* as an intermediate representation for OpenCL™ workloads. This may seem like...

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Model for Real Time—Beyond Counting Polygons

The number of polygons in a mesh typically indicates how fast it will render.

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Intel and Valve* Add Intel® Embree Ray-Tracing Technology to New Audio Plug-in

In June 2018, Valve* announced the release of Steam* Audio 2.0 beta 14, with support for Intel® Embree technology. This software improves...

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

Published on November 1, 2018

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

Intel Graphics Performance Analyzer R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) Release Notes and New Features

Published on October 12, 2018

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel®

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Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

Published on October 11, 2018

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio...

Icon for Dynamic Checkerboard Rendering Code Sample

Checkerboard Rendering (CBR) and Dynamic Resolution Rendering (DRR) on GitHub

Last updated: October 8, 2018

This repository contains a straight forward integration of CBR and DRR into the DX12 MiniEngine. An indepth explanation of CBR and the algorithms...

Intel® Graphics Driver 25.20.100.6323 for 64-Bit Windows® 10 (6th, 7th, & 8th Generation). Released 10/1/18

DRIVER VERSION: 25.20.100.6323 (Windows Graphics Driver Version: 25.20.100.6323) DATE: October 1, 2018...

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