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Code Sample: Parallel Techniques in Modeling Particle Systems Using Vulkan* API

Published on April 23, 2018

This code sample and accompanying article (see References below) discuss and compare aspects of the implementation of a particle system using CPU and...

An-Approach-to-Parallel-Processing-with-Unity

Code Sample: An Approach to Parallel Processing with Unity*

Published on April 10, 2018

This code and accompanying article (see References below) cover development of a flocking algorithm, which is then demonstrated as schools of fish...

Star Trek spaceship Aegis in space

Star Trek*: Bridge Crew and VR's New Frontiers

Published on April 9, 2018By EddieC

Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR...

Evasion From Archiact at GDC 2018

Last updated: April 6, 2018

Ian Bragg discusses the new VT title Evasion with Chris Ansell from Archiact! Evasion is an intense sci-fi shooter that will raise the bar for environmental destruction and explosive real-time FX in VR. Taking full advantage of the Intel® Core™ i7 processor, Evasion is poised to deliver stunning cinematic visuals and genre-defining gameplay.

parallel particle processing

Code Sample: Parallel Processing with Direct3D* 12

Published on April 4, 2018

The idea behind this project was to provide a demonstration of parallel processing in gaming with Direct3D 12. It expands upon the results from the...

Final Star Dynasties splash art

Digital Painting: A Fast-Paced Process

In concept art, the shorter the time between an abstract idea and a concrete visual, the better. This applies to any industry where concept art is...

New Features in Intel® Graphics Performance Analyzers

Last updated: April 4, 2018Video length: 2 min

Ian Bragg and Seth Schneider talk about some of the new features you can find in the latest release of Intel® Graphics Performance Analyzers (Intel® GPA).

Overwatch* Challenge at GDC 2018

Last updated: April 4, 2018Video length: 3 min

Ian Bragg talks to Rachel Quirico (better known as @seltzerplease) about the Overwatch* Challenge hosted by Intel at GDC 2018. Attendees challenged top players for an opportunity to win prizes and bragging rights.

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the...

Parrot Attacks VR: A Learning Experience for Intel® Software Innovators

Last updated: March 30, 2018Video length: 2 min

Parrot Attacks VR is a virtual reality arcade shooter game written in Unity* 3D. You are in a virtual jungle and your goal is to shoot as many birds as possible.

The End of Tomorrow by Intel® Software Innovators from Edsenses

Last updated: March 29, 2018Video length: 2 min

The End of Tomorrow pits humans against robots in a vivid VR experience. It was produced by Intel® Software Innovators from Edsenses.

Warhammer: Vermintide 2 Uses Intel® Processors and Radeon* Graphics

Last updated: March 29, 2018Video length: 1 min

Warhammer: Vermintide 2 is optimized for the 8th generation Intel® Core™ processor with Radeon™ RX Vega M GH Graphics, showing much higher frames per second versus a three-year-old system with discrete graphics. Selling over 500,000 copies in under a week, Warhammer: Vermintide 2 is a first-person co-op melee action game and the sequel to the critically acclaimed Vermintide.

Create VR Videos, Broadcasts, and Live Streams with MixCast*

Last updated: March 29, 2018Video length: 2 min

Create more compelling and engaging VR videos, broadcasts, and live streams with MixCast*—a powerful content creation platform that simplifies the process of creating mixed reality. MixCast is enhanced with features that scale with Intel® processor performance, demonstrating improved mixed reality video output.

Optimize Game Sound with Wwise* and Intel® Core™ Processors

Last updated: March 29, 2018Video length: 3 min

Learn how Wwise* from Audiokinetic* is optimized for Intel® Core™ processors to bring more compute and more power to game sound designers and composers. Also learn how VR is shaping the immersive audio landscape and how Audiokinetic is embracing this developing ecosystem.

Enhance Performance in Unreal Engine* 4

Last updated: March 29, 2018Video length: 2 min

See how different methods of optimizing your Unreal Engine* 4 games can set your processor to work, making your game an efficient, dynamic playground.

Sprint Vector Enhanced with Intel® Core™ i7 Processors

Last updated: March 28, 2018Video length: 1 min

This demonstration shows how 8th generation Intel® Core™ i7 processors ensure that the exciting VR game Sprint Vector plays smoothly while on maximum settings, maintaining high frames per second natively and reducing any chance of nausea.

Evasion Raises the Bar for Explosive Real-Time FX in VR

Last updated: March 28, 2018Video length: 1 min

Evasion is an intense sci-fi shooter that will raise the bar for environmental destruction and explosive real-time FX in VR. Taking full advantage of the Intel® Core™ i7 processor, Evasion is poised to deliver stunning cinematic visuals and genre-defining gameplay.

Customize Battle Elements with Warhammer II: The Laboratory

Last updated: March 28, 2018Video length: 1 min

Push your enthusiast 8th generation Intel® Core™ i7 desktop processor to the limit in Warhammer II: The Laboratory, a brand new free game mode for Total War: WARHAMMER II, designed in collaboration with Intel.

Viking Days from Intel® Software Innovator Pedro Kayatt

Last updated: March 28, 2018Video length: 1 min

Intel® Software Innovator Pedro Kayatt from VR Monkey shows off their new game, Viking Days.

Conqueror's Blade: An Immersive Experience on Intel® Core™ Microarchitecture

Last updated: March 28, 2018Video length: 2 min

Experience medieval warfare across ancient Eastern and Western civilizations with accurately recreated weapons and fighting styles of legendary armies. Command generals and their legions in pursuit of victory in a massively immersive open world. This demonstration showcases Intel® Advanced Vector Extensions (Intel® AVX) and a differentiated experience with more core.

Optimize Games with Intel® Graphics Performance Analyzers

Last updated: March 28, 2018Video length: 1 min

New features found in the 18.1 release of the Intel® Graphics Performance Analyzers (Intel® GPA) boosted the playability and the visual quality in Fortnite*. Through this demonstration, learn the tools of the trade and how to use them in real-life situations.

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VR UX: Developer Resources

Last updated: March 20, 2018Video length: 1 min

This is the final episode for VR UX. Here we direct you to some of the resources that are available for developers and enthusiasts.

API Without Secrets: Introduction to Vulkan* Part 7

We will extend code from the previous tutorial by adding a transformation matrix to the shader uniform data. This way we can see how to use multiple...

Unreal Engine 4 Parallel Processing School of Fish

Published on March 16, 2018

General Description of the Flocking Algorithm The implemented flocking algorithm simulates the behavior of a school, or flock, of fish. The algorithm...

Modular Concepts for Game and Virtual Reality Assets

A hot topic and trend of the games industry is modularity, or the process of organizing groups of assets into reusable, inter-linkable modules to...

Intel Software Engineers Assist with Unreal Engine* 4.19 Optimizations

Most games weren’t optimized for the CPU, which can leave a lot of PC performance sitting idle. Intel’s work with Unreal Engine 4 seeks to unlock the...

Boost Visuals with Particle Parameters in Unreal Engine* 4

In this tutorial, we use particle parameters in conjunction with CPU particles to change the lighting of a scene based on a gameplay element, in this...

Using Google Blocks* for Prototyping Assets in VR

Published on March 14, 2018By Devin B.

This article discusses how to use Google Blocks* to quickly model things in VR, improving the workflow for your virtual reality (VR) projects. Before...

screen of a smartphone

VR UX: Common Terms

Last updated: March 13, 2018Video length: 2 min

It's easy to get lost in the terminology of VR. In this episode, we define some of the common terms you’ll run into while developing your VR experience.

Character Modeling

Character modeling is the process of creating a character within the 3D space of computer programs. The techniques for character modeling are...

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