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VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods...

VR Content Developer Guide

Last updated: November 9, 2017

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW...

Get Ready, Get Noticed, and Get Big with the Intel® Game Dev Program

Last updated: October 31, 2017

Learn all about the Intel game dev program by visiting the Intel® Developer Zone

Primordian’s weird and alien world was created by a World of Warcraft art lead

Last updated: October 31, 2017

Primordian is the result of that; a VR FPS set on an alien world at the center of the universe. It’s very much a world of two halves, as one side is constantly shrouded in darkness, while the other enjoys infinite daylight. This has given rise to two distinct cultures who typically keep to their...

People Can Fly v3.0

Last updated: October 30, 2017

Knowing your core skillset and making waves with innovations in that space is a smart way to keep focused and establish your brand identity. For People Can Fly, that identity was formulated back in 2005 when the studio legally came into being, though the original personnel had been working on the...

Sharing VR Through Green Screen Mixed Reality Video

Virtual Reality (VR) is an amazing experience. However, it’s also a solo experience that can be hard to describe to anyone yet to don a headset and make the leap into that virtual world. As VR continues to expand its horizons in games, art, and a whole string of commercial applications from real...

UEBS: More than penguins vs. the Santa army

Last updated: October 28, 2017

Weaver working solo means just that. The contract work and development of UEBS is all his own. The limited studio footprint meant that his prediction of a VR game supporting a solo goal was accurate. “I created a game called The Last Sniper VR, he says, “and that game has sold over 10,000 units,...

En Masse: Shifting and sharing with the times

Last updated: October 27, 2017

After a founding in South Korea, and opening West in 2009, En Masse has introduced and expanded the online action-RPG Tera with impressive fortitude and longevity. Emerging at a time when games from South Korea and elsewhere were still trying to find a foothold in the western market, En Masse...

Indie games + press + peers = MIX

Last updated: October 26, 2017

Of any professional fraternity, the bond between indie game developers is fierce. Whether sharing stories, suggestions, and solutions at meet-ups or simply offering moral support, help is easy to find. But where time-taxed indie devs can struggle is in the nuances of the business: promoting,...

Unreal* Engine 4 Optimization Tutorial, Part 4

The part 4 of this tutorial is on Optimization Viewmodes which include Light Complexity, Lightmap Density, Stationary Light Overlap, Shader Complexity, (& Quads), Quad Overdraw and LOD Coloration

Open book: Fractured Space developed in broad daylight

Last updated: October 24, 2017

CEO of Edge Case Games, the studio behind Fractured Space, light-heartedly introduced how this large-scale, space-based capital ship combat game took shape

Midair takes flight

Last updated: October 24, 2017

The original article is published by Intel Game Dev on VentureBeat*: Midair takes flight. Get more game dev news and related topics from Intel on VentureBeat. “You don’t get 20 volunteers because they’re doing the same thing, you get 20 volunteers because they’re doing things that are important...

Social Media Can Be an Indie’s Best Friend

Last updated: October 23, 2017

The gameplay is all defined by numbers, and you're constantly going back and forth between tweaking those numbers and then adjusting things like how high platforms can be in your levels, playing through with them, seeing how it feels, and then going back through that process again

‘Upgrade Your Rig’ Weekly Giveaway: Assassin’s Creed & more

Last updated: October 23, 2017

Assassin’s Creed Origins is is more compelling and complex than ever, but there’s still plenty of leaping from great heights, great feat of acrobatic grace, and stabbing.You can get your hot little hands on it when it comes out on October 27, and shell out the cash – or you can enter to win your...

We will SMITE thee

Last updated: October 22, 2017

Paladins opens the studio’s style to a broader audience through its gameplay focus and art style. Sure, you can kick off a new game—in this case, Paladins, which is still in testing with supporters and Intel is providing the smoothest route for gamers to get involved, allowing lower-end PC gamers...

Parallel Processing with DirectX 3D* 12

Last updated: October 20, 2017

We will examine rendering parallel topics using Direct3D* 12, adding a Direct3D render to an existing particle system application.

Ultimate Chicken Horse: From game jam prototype to hilarious party game

Last updated: October 20, 2017

“People get overwhelmed when they have too much choice,” says Atlas about a game design philosophy that has endured for years. “We prefer to give them smaller options at one time,” he says, and a huge design change involved making party mode — where players use a random assortment of obstacles to...

Arizona Sunshine* Follows Intel’s Guidelines for Immersive VR Experiences

 Figure 1. Concept art for Arizona Sunshine*. With a dazzling launch in early 2017 that saw Arizona Sunshine* become the fastest-selling non-bundled virtual reality title to date, and instant recognition as the 2016 “Best Vive Game” according to UploadVR, the zombie-killer game is not just...

A Boy and His Giraffe: A Random Drawing Inspires an Award-Winning Game

Last updated: October 18, 2017

Those early game development experiences had a huge influence on Wilton's art style.Wilton keeps his designs simple and relatable, pointing out how animated shows like Adventure Time, Over the Garden Wall, and Gravity Falls contrast their relatively basic-looking characters with gorgeously detailed...

Primal Carnage

The Fab Five: Game Developer Content | October

From not-so-pretty dinosaurs to the new Intel® Software Distribution Hub, we've got it all for you this month.

Paperbark Creates a Love letter To The Australian bushland

Last updated: October 16, 2017

To the developers, the bush is an underappreciated gem that more people — including those around the world — should know about. By playing as the wombat, you'll meet many of the bush's natural denizens and slowly begin to see what makes this ecosystem so unique.

Keeping a VR community happy with aliens, guns, and … balloons?

Last updated: October 16, 2017

It’s just one of the many exciting challenges the Seattle-based studio is facing. Even though high-end VR equipment like the Oculus Rift and the HTC Vive have been available for purchase for more than a year now, the VR industry can still feel like the wild west. Developers have to rethink...

Level Up Winner: Polyphonic Hears The Win

Last updated: October 12, 2017

Music games like Rez and Luminous have fascinated gamers for years, and with Resynth a new vibe now takes control. It's one that is founded in a love of music, but directed by a sense of engagement. The result is a multi-award winning game that taps the puzzle sensibility of games with a musical...

Intel Game Developer Showcase comes back to Austin for year two!

About 3 weeks ago Austin had its second Game Developer Showcase. This Intel sponsored event took place at Brazos Hall, and is one of the keystone events that kick off a week of Game Dev focused activity; all focused around the Austin Games Conference (AGC). The atmosphere was electric with...

A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR

Last updated: October 10, 2017

John Stone Integrated Computer Solutions, Inc. Download sample code Introduction In this article we’ll make a performance comparison between a seventh generation Intel® Core™ i7-7700K processor and a seventh generation Intel® Core™ i5-7600K processor. We will do so using two identical systems...

Cat Quest: A Love Letter to Eastern and Western Role-Playing Games

Last updated: October 7, 2017

Cat Quest is a traditional role-playing game: The hero must save the world by defeating the bad guy and his horde of monsters. Normally, that wouldn’t be a selling point. But when you find out the hero is a cute cat, and that he lives in a world filled with other bipedal cats and animals, you...

Intel® Graphics Performance Analyzers 2017 R3 Release

Last updated: October 2, 2017Video length: 2 min

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

The Intel® Software Distribution Hub Fuels Enthusiast PC Sales with Amazing PC Game Bundles

Best known as the inventor of the first mass-produced integrated circuits, memory chips, and microprocessors, Intel also delivers business innovation through market-driving programs such as Intel® inside.  On Sept. 19th, we announced our latest business innovation, the Intel® Software...

Getting Started with VR in Unreal Engine

How To Get Started in VR with Unreal Engine

Whether you are an avid game developer or curious about developing in VR for the first time, you'll want to take a look at Unreal Engine from Epic Games. Unreal* Engine is a free development platform for creating 3D applications including games and VR experiences.   What is fairly unique about...

Green Man Gaming and Intel Help PC Game Developers Grow

Launched in 2010 in London, Green Man Gaming is an eCommerce technology business and a video games publisher that supports independent development studios to market their games globally. The online store and community offers the latest game insights and information, and more than 8,500 digital...

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