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Week 8 - Vitruvian VR: an exciting 360° simulation experience!

Published on October 17, 2018By Paolo M.

For the video of this week we went to the beautiful alpine location of Cortina D'Ampezzo to shoot a promotional video highlighting the structure of...

Intel® Graphics Performance Analyzers (Intel® GPA) Release Notes and New Features

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel®

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Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

Published on October 11, 2018

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio...

Intel® SDK for OpenCL™ Applications 2019 overview

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

Learn the core concepts of the Intel® SDK for OpenCL™ Applications 2019 and get ready to build your first applicat.

The incredible power of voice

The incredible power of voice

Voice input is a natural way to interact with an object in mixed reality, let's see how to include this feature it in our project.

Icon for Dynamic Checkerboard Rendering Code Sample

Checkerboard Rendering (CBR) and Dynamic Resolution Rendering (DRR) on GitHub

Last updated: October 8, 2018

This repository contains a straight forward integration of CBR and DRR into the DX12 MiniEngine. An indepth explanation of CBR and the algorithms...

Conservative Morphological Anti-Aliasing version 2 (CMAA2)

Conservative Morphological Anti-Aliasing version 2 (CMAA2) on Github

Last updated: October 3, 2018

This repository contains implementation of CMAA2, a post-process anti-aliasing solution focused on providing good anti-aliasing while minimizing...

VR Movie Production in Construct with StarVR, PresenZ, and the Intel M.2 SSD | SIGGRAPH 2018 Tech

Last updated: October 3, 2018Video length: 31 min

PresenZ enables 6 degrees of freedom in pre-computed images for VR movie production, delivering the experience "Construct" to the StarVR headset via fast Intel M.2 PCI SSDs.

Intel® Graphics Driver 25.20.100.6323 for 64-Bit Windows® 10 (6th, 7th, & 8th Generation). Released 10/1/18

DRIVER VERSION: 25.20.100.6323 (Windows Graphics Driver Version: 25.20.100.6323) DATE: October 1, 2018...

Deliver Smooth Game Streaming Experiences with Intel® Quick Sync Video | SIGGRAPH 2018 Tech Session

Last updated: October 2, 2018Video length: 54 min

Take advantage of Intel® Quick Sync Video technology and learn how to enhance the game streaming experience without compromising game play.

Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene Description* | SIGGRAPH 2018 Tech Session

Last updated: October 2, 2018Video length: 34 min

Universal Scene Description* (USD) is an open source initiative developed by Pixar for fast, large scale, and universal asset management across multiple programs including Maya, Houdini, and others.

Unleashing Intel® Advanced Vector Extensions 512 (Intel® AVX-512) Inside the Open Shading Language | SIGGRAPH 2018 Tech Session

Last updated: October 2, 2018Video length: 32 min

Learn how Intel worked with Pixar Animation Studios* and Sony Imageworks* to realize dynamic SIMD code generation of Open Shading Language shader networks, achieving 3-9x speedups with Intel® AVX-512.

Tuning For Deep Learning Inference with Intel® Processor Graphics | SIGGRAPH 2018 Tech Session

Last updated: October 2, 2018Video length: 34 min

Deep learning based Inference on edge based devices is growing rapidly. On-Device intelligence provides several advantages for application vendors. In this talk, learn about how developers and researchers are taking advantage of Intel® Processor Graphics to get best performance.

Embree Ray Tracing Kernels | Overview and New Features | SIGGRAPH 2018 Tech Session

Last updated: October 2, 2018Video length: 42 min

Overview of the new Embree 3 ray tracing framework, including how to use the new API, supported geometry types, and ray intersection methods. Includes a look at new features like normal oriented curves, vertex grids, etc.

Dynamic Resolution Techniques for Intel® Processor Graphics | SIGGRAPH 2018 Tech Session

Last updated: October 2, 2018Video length: 43 min

Learn how to improve performance and quality of your game on Intel® Processor Graphics, including scaling from 1080p to 4k, with dynamic resolution rendering and checkerboard rendering (CBR).

Intel® Graphics Performance Analyzers 2018 R3 Release

Last updated: September 27, 2018

Learn about Intel® Graphics Performance Analyzers 2018 R3 release featuring the newly added GPU Duration metric to Frame Analyzer for OpenGL applications on Ubuntu 18.04, additional experiments to Frame Analyzer for macOS Metal applications, a new way to view, sort, and group resources in Frame Analyzer for Windows DirectX Applications, as well as a way to color-code ergs by hardware bottlenecks!

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R3 Release Notes

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system...

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Mountainvista | Procedural Landscaping with Cinema 4D | SIGGRAPH 2018

Last updated: September 21, 2018

Learn how Marc Potocnik tested the limits of native Cinema 4D shaders to create approaches to procedural landscapes!

Ashen scene

Ashen Is an RPG Where Other Players Wear NPC Masks

Published on September 17, 2018

Ashen is a single-player action role-playing game (RPG) masquerading as a multiplayer game, or maybe it’s the other way around? It’s blurry, like the...

Xing the land beyond scene

Xing: The Land Beyond — the Remarkable Journey from Classroom to Steam*

Published on September 13, 2018

Before the Kickstarter, before it embraced virtual reality (VR) before Sony* put it in its E3 lineup, Xing: The Land Beyond started out as a project...

man with bow aims arrow at deer

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Published on September 10, 2018

Outward is an ambitious, open-world role-playing game (RPG) designed by a team that’s a third of the size you’d expect. It’s dynamic, systems-heavy,...

Conservative Morphological Anti-Aliasing 2.0

This article provides additional performance, improved quality, optional integration with multi-sample anti-aliasing (MSAA), and the ability to be...

Cloud Gaming Comes of Age | SIGGRAPH 2018

Last updated: August 31, 2018

Artesyn and Gamestream scale out gaming-as-a-service with Intel® Core Processors and Radeon* RX Vega M Graphics!

Interactive Professional Graphics on Scalable Intel® Xeon® Processors | SIGGRAPH 2018

Last updated: August 31, 2018

Learn how you can take advantage of Scalable Intel® Xeon® Processors for your CGI, animation, or motion graphics!

-NEW- 24.20.100.6286: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 24.20.100.6286 (Windows Graphics Driver Version: 24.20.100.6286) DATE: August 30, 2018...

Maximizing Visuals with Multicore in Unreal Engine 4 | SIGGRAPH 2018

Last updated: August 30, 2018

3-2-1 GLORP! Check out this Unreal Engine Demo that showcases CPU Particles in UE4. 

Create Realistic Character Animation with Ziva Dynamics | SIGGRAPH 2018

Last updated: August 30, 2018

See how Ziva Dynamics can help you create  realistic  and lifelike character and creature animations!

Landfall scene pink men marching

How Landfall Juggles Jokes, Physics Experiments, and Commercial Games

Published on August 29, 2018

Landfall was working on Totally Accurate Battle Simulator, a physics-based tactics sim, when the studio answered the call of April Fools. It wasn’t...

Fully Automated UV Unwrapping for Arbitrary Meshes | SIGGRAPH 2018

Last updated: August 29, 2018

Learn about Intel Software Innovator Eskil Steenberg's UnWrapper project, which he was demonstrating at SIGGRAPH 2018! UnWrapper is fully automatic UV  unwrapper  for arbitrary topology models.

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