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Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

Published on November 1, 2018

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

Intel Graphics Performance Analyzer R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) Release Notes and New Features

Published on October 12, 2018

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel®

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Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

Published on October 11, 2018

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio...

Intel® SDK for OpenCL™ Applications 2019 overview

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

Learn the core concepts of the Intel® SDK for OpenCL™ Applications 2019 and get ready to build your first applicat.

Icon for Dynamic Checkerboard Rendering Code Sample

Checkerboard Rendering (CBR) and Dynamic Resolution Rendering (DRR) on GitHub

Last updated: October 8, 2018

This repository contains a straight forward integration of CBR and DRR into the DX12 MiniEngine. An indepth explanation of CBR and the algorithms...

Conservative Morphological Anti-Aliasing version 2 (CMAA2)

Conservative Morphological Anti-Aliasing version 2 (CMAA2) on Github

Last updated: October 3, 2018

This repository contains implementation of CMAA2, a post-process anti-aliasing solution focused on providing good anti-aliasing while minimizing...

Intel® Graphics Driver 25.20.100.6323 for 64-Bit Windows® 10 (6th, 7th, & 8th Generation). Released 10/1/18

DRIVER VERSION: 25.20.100.6323 (Windows Graphics Driver Version: 25.20.100.6323) DATE: October 1, 2018...

VR Movie Production with StarVR*, PresenZ*, and the Intel® SSD in Construct

Last updated: October 3, 2018Video length: 31 min

PresenZ enables 6 degrees of freedom in pre-computed images for VR movie production, delivering the experience "Construct" to the StarVR headset via fast Intel M.2 PCI SSDs.

Dynamic Resolution Techniques for Intel® Processor Graphics

Last updated: October 2, 2018Video length: 43 min

Learn how to improve performance and quality of your game on Intel® Processor Graphics, including scaling from 1080p to 4k, with dynamic resolution rendering and checkerboard rendering (CBR).

Intel® Embree Ray Tracing Kernels: Overview and New Features

Last updated: October 2, 2018Video length: 42 min

Overview of the new Intel® Embree 3 ray tracing framework, including how to use the new API, supported geometry types, and ray intersection methods. Includes a look at new features like normal oriented curves, vertex grids, etc.

Tune For Deep Learning Inference with Intel® Processor Graphics

Last updated: October 2, 2018Video length: 34 min

Deep learning based Inference on edge based devices is growing rapidly. On-device intelligence provides several advantages for application vendors. In this talk, learn about how developers and researchers are taking advantage of Intel® Processor Graphics to get best performance.

Open Source Interactive CPU Preview Rendering with Pixar Universal Scene Description*

Last updated: October 2, 2018Video length: 34 min

Universal Scene Description* (USD) is an open source initiative developed by Pixar* for fast, large scale, and universal asset management across multiple programs including Maya*, Houdini*, and others.

Deliver Smooth Game Streaming Experiences with Intel® Quick Sync Video

Last updated: October 2, 2018Video length: 54 min

Take advantage of Intel® Quick Sync Video technology and learn how to enhance the game streaming experience without compromising game play.

Unleash Intel® Advanced Vector Extensions 512 Inside the Open Shading Language

Last updated: October 2, 2018Video length: 32 min

Learn how Intel worked with Pixar Animation Studios* and Sony Pictures Imageworks* to realize dynamic SIMD code generation of Open Shading Language shader networks, achieving 3-9x speedups with Intel® AVX-512.

Intel® Graphics Performance Analyzers 2018 R3 Release

Last updated: September 27, 2018

Learn about Intel® Graphics Performance Analyzers 2018 R3 release featuring the newly added GPU Duration metric to Frame Analyzer for OpenGL applications on Ubuntu 18.04, additional experiments to Frame Analyzer for macOS Metal applications, a new way to view, sort, and group resources in Frame Analyzer for Windows DirectX Applications, as well as a way to color-code ergs by hardware bottlenecks!

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R3 Release Notes

Published on September 26, 2018

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system...

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Mountainvista: Procedural Landscaping with Cinema 4D*

Last updated: September 21, 2018

Learn how Marc Potocnik tested the limits of native Cinema* 4D shaders to create approaches to procedural landscapes.

Ashen scene

Ashen Is an RPG Where Other Players Wear NPC Masks

Published on September 17, 2018

Ashen is a single-player action role-playing game (RPG) masquerading as a multiplayer game, or maybe it’s the other way around? It’s blurry, like the...

Xing the land beyond scene

Xing: The Land Beyond — the Remarkable Journey from Classroom to Steam*

Published on September 13, 2018

Before the Kickstarter, before it embraced virtual reality (VR) before Sony* put it in its E3 lineup, Xing: The Land Beyond started out as a project...

man with bow aims arrow at deer

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Published on September 10, 2018

Outward is an ambitious, open-world role-playing game (RPG) designed by a team that’s a third of the size you’d expect. It’s dynamic, systems-heavy,...

Code Sample: Conservative Morphological Anti-Aliasing Version 2 (CMAA2)

Published on September 6, 2018By Filip S.

Files(s):DownloadLicense:CMAA2 is licensed under Apache* License 2.0.Optimized for... OS:64-bit Windows® 10...

Conservative Morphological Anti-Aliasing 2.0

This article provides additional performance, improved quality, optional integration with multi-sample anti-aliasing (MSAA), and the ability to be...

Interactive Professional Graphics on Intel® Xeon® Scalable Processors

Last updated: August 31, 2018

Learn how you can take advantage of Scalable Intel® Xeon® Processors for your CGI, animation, or motion graphics.

Cloud Gaming Comes of Age

Last updated: August 31, 2018

Artesyn* and Gamestream* scale out gaming-as-a-service with Intel® Core Processors and Radeon* RX Vega M Graphics.

-NEW- 24.20.100.6286: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 24.20.100.6286 (Windows Graphics Driver Version: 24.20.100.6286) DATE: August 30, 2018...

Maximizing Visuals with Multicore in Unreal Engine* 4

Last updated: August 30, 2018

3-2-1 GLORP! Check out this Unreal Engine* demo that showcases CPU Particles in Unreal Engine* 4 .

Create Realistic Character Animation with Ziva Dynamics

Last updated: August 30, 2018

See how Ziva Dynamics can help you create  realistic  and lifelike character and creature animations!

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