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The Fab Five: Game Developer Content | August

Pirates, Blowfish, and a new site with resources for virtual reality developers populate this month's content.

Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew

Virtual Reality (VR) is a segment where the combination of environmental interaction, enhanced physics simulation, and destruction can become the frosting on the cake that keeps a player in your game and wanting more. This article will take you through each of the CPU-intensive features implemented...

VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW...

API without Secrets: Introduction to Vulkan* Part 6

GitHub* Code Sample View PDF [736 KB] Back to: Part 5 Staging Resources Tutorial 6: Descriptor Sets – Using Textures in Shaders We know how to create a graphics pipeline and how to use shaders to draw geometry on screen. We have also learned how to create buffers and use them as a source of...

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get...

How Intel® Core™ i7 CPUs Make VR Games More Immersive

Last updated: July 19, 2017Video length: 2 min

Take a quick look at how the Intel Core CPUs power the best VR experiences, making VR games more immersive and realistic!

Introduction to VR: Creating a First-Person Player Game for the Oculus Rift*

This article introduces virtual reality (VR) concepts and discusses how to integrate a Unity* application with the Oculus Rift*, add an Oculus first-person player character to the game, and teleport the player to the scene. This article is aimed at an existing Unity developer who wants to integrate...

Twisted Pixel Brings Hollywood A-list Voices to VR

Last updated: July 17, 2017

The studio, with several games under its belt over its ten-year tenure, had always wanted to make Wilson’s Heart, which is out now in VR. “We had an early prototype that we had called ‘The Hands Game’ working with a gamepad with a first-person narrative. It used your hands to pick up objects like...

The Fab Five: Game Developer Content | July

Take some risks and make some jam this month in the Fab Five!

Path of Exile’s Storied Road to Success

Last updated: July 11, 2017

Remaining focused on Path of Exile continues to pay dividends, as does believing that despite reports to the contrary, the PC continues to maintain its viability as a major gaming platform. There are lessons here for every development studio.

Inside the Company Behind Sensation Playerunknown’s Battlegrounds

Last updated: July 9, 2017

Rapidly becoming — if not already — a phenomenon, Playerunknown’s Battlegrounds has captured imaginations and, with its constantly evolving world, is maintaining the interest of many gamers. If you’re not playing it, your friends probably are.

Pixeldash Studios Diversifies to Succeed.

Last updated: July 7, 2017

What makes the Pixel Dash story a little different is that despite just being two people, they worked on client projects to supplement funds raised for their game, Road Redemption, through Kickstarter, the Humble Store, and eventually Steam Early Access.

Indie Metroid-vania in Sundered

Last updated: July 7, 2017

You start your game project because you want to make the game of your dreams, and then the pieces of the business fall in place, and your teams commit all their skills and time to achieve those goals. Sometimes it works and sometimes, despite all the best intentions, it doesn’t.

Guidelines for Immersive Virtual Reality Experiences

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic...

Intel® Graphics Performance Analyzers 2017 R2 Release

Last updated: June 30, 2017Video length: 2 min

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

Refocus. Rebuild. Remake Something New

Last updated: June 26, 2017

What are the biggest challenges we have as gamers? “Time,” states Coleman, founder and President of Sparkypants “so we’re playing mobile games because that’s where we can find the time, and that’s where the 15-minute time limit came from.” Limiting matches into this digestible format required a...

Trion Worlds: Moving With the Times

Last updated: June 22, 2017

It’s this deep experience throughout the fascinating evolution of online gaming that perfectly positions Hartsman to navigate rapidly changing gamer tastes. Casting back to 2007, Trion Worlds was founded with the goal of creating a technology platform on which massive online worlds could be built....

Blowfish Bidding for the Big Time

Last updated: June 20, 2017

For Blowfish Studios, founded by Ben Lee and Aaron Grove in 2010 in Sydney, Australia, witnessing the opening and closing of several studios led to defining their ambition as establishing a “sustainable” indie game studio. You can make quite a lot of money making mobile games and free-to-play, but...

Development Strategy Turns Players into Robot Builders

Last updated: June 14, 2017

Freejam Games*’ development strategy turns players into robot builders. Mark Simmons believed that UGC would provide “the means to allow a small developer to make games that were much larger than the small group could make on their own — to harness the power of the community.”

Can Game Developers and PC Resellers Do More to Help Each Other Grow?

Game developers work hard to get their titles in front of gamers, immediately upon release. A new title generally commands its full retail price during the first few months, but promotional sales are a common practice to increase sales and players once a title has been in the market for a while...

Fab Five June

The Fab Five: Game Dev Zone Content | June

This month read about turning old games into new, how Intel and VentureBeat* are collaborating, and more on VR.

Intel’s Virtual Reality Director Knows the Future (Hint: It’s Not About Headsets)

Last updated: June 12, 2017

Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.

Before Salmi Games Can Make Bread, It Needs Some Jam

Last updated: June 10, 2017

Code jams have become incredibly popular, often gathering dozens, hundreds, or even thousands of programmers to innovate, collaborate, and compete in relatively quick coding endeavors. In a similar form, game jams have sprung up as a way for game makers to conceive and create a viable game,...

Steve Goldstein of Turtle Rock Studios Believes the Console Game Industry Lacks Risk Takers

Last updated: June 8, 2017

Turtle Rock’s Steve Goldstein believes the console game industry lacks risk takers

The Long (Wiggly) Tail

Last updated: June 5, 2017

Few game studios can boast the longevity and continued success of Wakefield, England’s Team17*. Founded in 1990, the studio has witnessed most of the ups-and-downs the industry has experienced over this time, providing an ideal perspective from which to assess the opportunities and challenges...

World of Warcraft in the Streets, Edtech MMO in the Sheets

Last updated: June 2, 2017

Immersed Games is an early-stage edtech (educational technology) startup unlike any other, the brainchild of a diehard MMORPG player and PhD candidate Lindsey Tropf, born in the wake of a World-of-Warcraft­triggered epiphany.

An Interview with Austin Grossman, Sci-Fi Author, at GamesBeat Summit

Last updated: May 21, 2017

At the GamesBeat Summit in Berkley, California, Kim Pallister, a virtual reality expert at Intel, interviewed Austin Grossman, author of You: A Novel and co-author of classic PC games including the most recent Dishonored series. Read a summary of how Austin believes sci-fi stories from our past can...

Nightdive turns games of the past into a bright future…virtually

Last updated: May 17, 2017

Nightdive Studios, took a drastically different path, and its website reveals that core mission: “Bringing lost and forgotten gaming treasures back from the depths.." by acquiring the rights to already-released games, updating them to work on contemporary platforms, and offering the revamped games...

Telltale Games Hones Its Episodic Formula on Bigger Licenses

Last updated: May 12, 2017

For the first time in many years, Sega seems like it has a strong vision for how it wants to approach the gaming industry. And it is now openly explaining what that vision means by moving players from one game to another within the Sega ecosystem. As for its packaged-games business, the publisher...

Pros versus Joes

The Fab Five: Game Developer Content | May

Watch what happens when you pit professional gamers against random Intel booth visitors when we revisit "Pros vs Joes" at GDC 2017. Read about optimizations in Halo Wars* 2 and more this month.

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