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World of Tanks* Uses Concurrent Rendering to Boost Performance with More Cores

Published on March 20, 2019* collaborated with Intel to develop concurrent rendering that allows the World of Tanks* (WoT) engine to render data on all CPU cores.


Published on March 15, 2019

The official rules for the Intel® Game Developer Program Sweepstakes

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2019 R1 Release Notes

Published on March 14, 2019

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system...

Intel® Graphics Performance Analyzers 2019 R1 Release

Last updated: March 14, 2019

Learn about the exciting new features included in the Intel® Graphics Performance Analyzers 2019 R1 Release

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Examples of Intel® Game Dev Boost Programs

Last updated: March 12, 2019Video length: 1 min

Examples of Intel® Game Dev Boost co-marketing programs.

Intel® Game Dev Boost Overview

Last updated: March 12, 2019Video length: 1 min

Overview of the Intel® Game Dev Boost program.

Build Lights Fast with the Power of 8th Generation Intel® Core™ i7 Processors and Unreal Swarm*

The success of games have a lot to do with how the lighting is handled in Unreal Engine*. One reason for for this is static light-mapping.Learn more..

Intel® Graphics Driver for Windows® 10. Released 2/25/19

Full release notes for driver version


DirectML Metacommands - this driver release contains...

Xing the land beyond scene

Xing: The Land Beyond — the Remarkable Journey from Classroom to Steam*

Published on February 8, 2019

Xing: The Land Beyond started out as a project in a level design class at college.

banner sage 3

Banner Saga 3: How a Small Team Created an Epic RPG Trilogy

Published on February 8, 2019

The indie developer is on the verge of releasing its third huge game in six years.

Ashen scene

Ashen Is an RPG Where Other Players Wear NPC Masks

Published on February 8, 2019

See how Ashen is changing the way NPCs interact.

Roger Chandler

Intel's Roger Chandler Wants To Help Devs Make Great PC Games (GDC Q&A)

Last updated: February 7, 2019

Intel's Roger Chandler offers insight into our new products, technologies, and software, as well as the benefits of the Intel® Game Developer...

Shader Debugging for BGFX Rendering Engine

Learn how to use Microsoft Visual Studio* and RenderDoc to debug DX11 shader code in BGFX on the Window* platform

Intel Assists with Optimizations in Epic’s Fortnite* and Unreal Engine*

Published on January 30, 2019

One major effort that Epic’s game Fortnite is getting consoles to run in 60 FPS mode, as well as introducing dynamic resolution scaling.

Use Unreal Engine* Particle Effects on the CPU

This article illustrates the Unreal Engine* CPU particle effect through the example of the game Sinner

Inside the Gamerpunk World of QC Games’ Breach*

Published on January 22, 2019

Once people get their hands on the game, QC Games will track their feedback to see what kind of content they want

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Fish Flocking with Unity*: Simulating the Behavior of Object Moving with AI

This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior

How Holospark* Is Making Earthfall’s Alien Invasion* Worth Repeating

Published on January 18, 2019

Going down the co-operative route allowed Holospark to give players all sorts of toys and empowering moments.

New Zealand-based Digital Confectioners*Leave Contract Work High and Dry

Published on January 16, 2019

New Zealand-based Digital Confectioners* want to develop their own games, free from publishers and investors.

Intel® Graphics Driver for Windows® 10. Released 1/17/19

Full release notes for driver version

Highlights for Developers:

Added support for GL Extensions GL_...

Certain Affinity* Is Ready for the Limelight with Games as a Service Model

Published on January 14, 2019

Certain Affinity has made a name for itself as a co-developer, but the studio is undergoing significant changes

Adaptive SSAO Takes Battle for Azeroth* by Storm

This article provides details on a new scalable SSAO effect: Adaptive Screen Space Ambient Occlusion (or ASSAO).

Phantom Doctrine Is a Tactics Game Built of Cold War Paranoia

Published on January 7, 2019

With Phantom Doctrine, the idea is to blend classic genres and classic ideas with a fresh and liberating setting

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World of Tanks* 1.0+: Enrich User Experience with CPU-Optimized Graphics and Physics

This article uses features of modern CPUs to re-architecture their engine and attain new levels of performance

Starpoint Gemini: How a Tenacious Team Created a Successful Franchise

Published on January 2, 2019

The cofounders of Little Green Men Games aren’t the first group of developers, to bootstrap their company.

2018 Buzz Workshop: Guangzhou

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

Attendees with glow in dark event bracelets

INDIENOVA Independent Game Developer Workshop

The 2018 INDIENOVA Beijing Developer Workshop was a much bigger event than the initial one in 2016.

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Published on February 9, 2012, updated December 27, 2018

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Published on December 27, 2018

Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect.