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Intel Game Developer Showcase comes back to Austin for year two!

About 3 weeks ago Austin had its second Game Developer Showcase. This Intel sponsored event took place at Brazos Hall, and is one of the keystone events that kick off a week of Game Dev focused activity; all focused around the Austin Games Conference (AGC). The atmosphere was electric with...

Intel® Graphics Performance Analyzers 2017 R3 Release

Last updated: October 2, 2017Video length: 2 min

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

The Intel® Software Distribution Hub Fuels Enthusiast PC Sales with Amazing PC Game Bundles

Best known as the inventor of the first mass-produced integrated circuits, memory chips, and microprocessors, Intel also delivers business innovation through market-driving programs such as Intel® inside.  On Sept. 19th, we announced our latest business innovation, the Intel® Software...

Green Man Gaming and Intel Help PC Game Developers Grow

Launched in 2010 in London, Green Man Gaming is an eCommerce technology business and a video games publisher that supports independent development studios to market their games globally. The online store and community offers the latest game insights and information, and more than 8,500 digital...

The American Dream

The Fab Five: Game Developer Content | September

The future of VR holograms, a fabulous medieval game, and one very strange American dream round out our offerings for this month.

Winners of the 2017 Intel® Level Up Game Developer Contest

It was another great year for the Intel® Level Up Game Developer Contest. We had a record number of submissions from around the world. It was tough taking the hundreds of exciting games and narrowing it down to the 25 finalists. From these finalists, we narrowed it down to the top games in various...

Bah VR! Holograms are the Future

Last updated: September 1, 2017

The original article is published by Intel Game Dev on VentureBeat*: Bah VR! Holograms are the Future. Get more game dev news and related topics from Intel on VentureBeat. My brain does hurt a little bit right now. I don’t think it can fully grasp the future vision that Euclideon CEO Bruce Dell...

2017 Intel® Level Up Game Developer Contest Winners

Last updated: August 29, 2017Video length: 1 hr 36 min

Announcement of the 2017 Intel® Level Up Game Developer Contest Winners!

More than Just a Pretty Game (With Dinosaurs)

Last updated: August 29, 2017

Exhaustively exploring new technologies is part of the kick that drives these computer science majors, and the flexibility of a small indie studio to pivot into a new space is a luxury not available to the larger AAA publishers. “If Augmented Reality looks like it’s actually going to be a thing,...

Chasing the VR American Dream. From Australia

Last updated: August 27, 2017

A VR game set with an Americana vibe and the distinctive visuals of the 1950s being made by a small indie team in Melbourne, Australia? Didn’t quite see that one coming.

One Man on a Mission

Last updated: August 25, 2017

Finding his way in the games industry with his first game, Space Jammers. Frankly, Raissi can title himself however he pleases given that, as the string of responsibilities suggests, Spread Shot Studios is his solo operation.

Digital Happiness Taking DreadEye AIM at VR

Last updated: August 23, 2017

The original article is published by Intel Game Dev on VentureBeat*: Digital Happiness Taking DreadEye AIM at VR. Get more game dev news and related topics from Intel on VentureBeat. Bandung, West Java, Indonesia. To be honest, I had to look it up on Google maps to eyeball its location south of...

Intel® Developer Mesh: Editor’s Picks August 2017

Every month I pick out 5 projects from Intel® Developer Mesh that I find interesting and share them with you. There is a diverse array of projects on the site, so narrowing it down to just five can be difficult! Since, it’s August, and here in the United States summer vacation will be ending soon...

Mount & Blade is a Much Bigger Deal Than You Think

Last updated: August 19, 2017

“In my opinion, we’ve been successful because we wanted to make games that we wanted to play. That’s how we’re approaching the new game,” says Yavuz.“When I started out, everything was like a wild dream. I didn’t dare think we could be where we are today.”

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Use the Intel® SPMD Program Compiler for CPU Vectorization in Games

Migrate highly vectorized GPU compute kernels to CPU code using the Intel® SPMD Program Compiler (commonly referred to in previous documents as ISPC). Includes a link to a Github code sample to help you utilize spare CPU cycles to create a richer gaming experience.

New VR Zone

The Fab Five: Game Developer Content | August

Pirates, Blowfish, and a new site with resources for virtual reality developers populate this month's content.

Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew

Virtual Reality (VR) is a segment where the combination of environmental interaction, enhanced physics simulation, and destruction can become the frosting on the cake that keeps a player in your game and wanting more. This article will take you through each of the CPU-intensive features implemented...

VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW...

API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We...

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get...

How Intel® Core™ i7 CPUs Make VR Games More Immersive

Last updated: July 19, 2017Video length: 2 min

Take a quick look at how the Intel Core CPUs power the best VR experiences, making VR games more immersive and realistic!

Introduction to VR: Creating a First-Person Player Game for the Oculus Rift*

This article introduces virtual reality (VR) concepts and discusses how to integrate a Unity* application with the Oculus Rift*, add an Oculus first-person player character to the game, and teleport the player to the scene. This article is aimed at an existing Unity developer who wants to integrate...

Twisted Pixel Brings Hollywood A-list Voices to VR

Last updated: July 17, 2017

The studio, with several games under its belt over its ten-year tenure, had always wanted to make Wilson’s Heart, which is out now in VR. “We had an early prototype that we had called ‘The Hands Game’ working with a gamepad with a first-person narrative. It used your hands to pick up objects like...

The Fab Five: Game Developer Content | July

Take some risks and make some jam this month in the Fab Five!

Path of Exile’s Storied Road to Success

Last updated: July 11, 2017

Remaining focused on Path of Exile continues to pay dividends, as does believing that despite reports to the contrary, the PC continues to maintain its viability as a major gaming platform. There are lessons here for every development studio.

Inside the Company Behind Sensation Playerunknown’s Battlegrounds

Last updated: July 9, 2017

Rapidly becoming — if not already — a phenomenon, Playerunknown’s Battlegrounds has captured imaginations and, with its constantly evolving world, is maintaining the interest of many gamers. If you’re not playing it, your friends probably are.

Indie Metroid-vania in Sundered

Last updated: July 7, 2017

You start your game project because you want to make the game of your dreams, and then the pieces of the business fall in place, and your teams commit all their skills and time to achieve those goals. Sometimes it works and sometimes, despite all the best intentions, it doesn’t.

Pixel Dash Studios Diversifies to Succeed.

Last updated: July 7, 2017

What makes the Pixel Dash story a little different is that, despite just being two people, they worked on client projects to supplement funds raised for their game, Road Redemption, through Kickstarter, the Humble Store, and eventually Steam Early Access.

Guidelines for Immersive Virtual Reality Experiences

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic...

Intel® Graphics Performance Analyzers 2017 R2 Release

Last updated: June 30, 2017Video length: 2 min

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

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