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Photogrammetry and Volumetric Capture

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options,...

Conservative Morphological Anti-Aliasing 2.0

This article provides additional performance, improved quality, optional integration with multi-sample anti-aliasing (MSAA), and the ability to be...

Interactive Professional Graphics on Scalable Intel® Xeon® Processors | SIGGRAPH 2018

Last updated: August 31, 2018

Learn how you can take advantage of Scalable Intel® Xeon® Processors for your CGI, animation, or motion graphics!

Cloud Gaming Comes of Age | SIGGRAPH 2018

Last updated: August 31, 2018

Artesyn and Gamestream scale out gaming-as-a-service with Intel® Core Processors and Radeon* RX Vega M Graphics!

Maximizing Visuals with Multicore in Unreal Engine 4 | SIGGRAPH 2018

Last updated: August 30, 2018

3-2-1 GLORP! Check out this Unreal Engine Demo that showcases CPU Particles in UE4. 

Create Realistic Character Animation with Ziva Dynamics | SIGGRAPH 2018

Last updated: August 30, 2018

See how Ziva Dynamics can help you create  realistic  and lifelike character and creature animations!

Fully Automated UV Unwrapping for Arbitrary Meshes | SIGGRAPH 2018

Last updated: August 29, 2018

Learn about Intel Software Innovator Eskil Steenberg's UnWrapper project, which he was demonstrating at SIGGRAPH 2018! UnWrapper is fully automatic UV  unwrapper  for arbitrary topology models.

Testing the Limits of Real-Time Graphics | SIGGRAPH 2018

Last updated: August 29, 2018

This 8K photogrammetry project shows Real-Time Graphics featuring Unreal Engine 4 and pushes the limits of current enthusiast-grade Hardware. 

API without Secrets: The Practical Approach to Vulkan* - Part 1

We start with a simple problem: the most general layout of our application. o render anything, to perform any job, we need at least one command...

Code Sample: API Without Secrets: The Practical Approach to Vulkan*

Learn what resources are needed and how to organize them to efficiently generate and display a single frame of animation in the Vulkan API.

The Intel® Core™ i9-7980XE Extreme Edition processor is Intel’s highest- performance processor to date for 3D mega tasking. Its extreme processing capabilities are showcased using the  Cinema 4D* Mountainvista Scene Workload

Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

This solution brief compares rendering performance for a 32GB scene using MAXON* Cinema on a 4D18-core Intel® Core™ i9-7980XE Extreme Edition...

API without Secrets: The Practical Approach to Vulkan* Preface

The Vulkan API is very coherent and as concise as possible, despite the fact that it is also very verbose and requires us to write huge amounts of...

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