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Graphics API Architecture Guide for Intel® Processor Graphics Gen11

Last updated: March 18, 2019

Intel® Processor Graphics is a proprietary Intel® technology that provides graphics, compute, media, and display capabilities for many of Intel’s processor system-on-a-chip (SoC) products. This whitepaper focuses on the components of Gen11 architecture. For short hand, in this paper we may use the term Gen11 to refer to just those components. Processor products derived from Intel processor graphics Gen11 will be released in the near future.

Intel’s on-die integrated processor graphics architecture offers outstanding real time 3D rendering and media performance. In addition, its underlying compute architecture also offers general purpose compute capabilities that delivers up to a teraFLOP performance. The architecture of Intel processor graphics delivers a full complement of high-throughput floating-point and integer compute capabilities, a layered high bandwidth memory hierarchy, and deep integration with on-die CPUs and other on-die SoC devices. While Gen11 will typically ship with 64EUs, there may be different configurations.

  • Up to a teraFLOP performance
  • Coarse pixel shading (CPS)
  • Position only shading tile based rendering (PTBR)


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Last updated: March 12, 2019Video length: 1 min

Examples of Intel® Game Dev Boost co-marketing programs.

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Overview of the Intel® Game Dev Boost program.

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Intel's Roger Chandler Wants To Help Devs Make Great PC Games (GDC Q&A)

Last updated: February 7, 2019

Intel's Roger Chandler offers insight into our new products, technologies, and software, as well as the benefits of the Intel® Game Developer...