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VR UX | Developer Resources

Last updated: March 20, 2018

This is the final episode for VR:UX, and in it we'll point you to some of the resources that are available for developers, and enthusiasts.

API Without Secrets: Introduction to Vulkan* Part 7

We will extend code from the previous tutorial by adding a transformation matrix to the shader uniform data. This way we can see how to use multiple...

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R1 Release Notes

This article contains the online version of the Release Notes for Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements...

Unreal Engine 4 Parallel Processing School of Fish

Published on March 16, 2018

General Description of the Flocking Algorithm The implemented flocking algorithm simulates the behavior of a school, or flock, of fish. The algorithm...

Modular Concepts for Game and Virtual Reality Assets

A hot topic and trend of the games industry is modularity, or the process of organizing groups of assets into reusable, inter-linkable modules to...

Intel® Graphics Performance Analyzers 2018 R1 Release

Last updated: March 15, 2018

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

Intel Software Engineers Assist with Unreal Engine* 4.19 Optimizations

Most games weren’t optimized for the CPU, which can leave a lot of PC performance sitting idle. Intel’s work with Unreal Engine 4 seeks to unlock the...

Boost Visuals with Particle Parameters in Unreal Engine* 4

In this tutorial, we use particle parameters in conjunction with CPU particles to change the lighting of a scene based on a gameplay element, in this...

Using Google Blocks* for Prototyping Assets in VR

Published on March 14, 2018By Devin B.

This article discusses how to use Google Blocks* to quickly model things in VR, improving the workflow for your virtual reality (VR) projects. Before...

VR UX | Common Terms

Last updated: March 13, 2018

It's easy to get lost in the terminology of VR so in this episode we’ll define some of the common terms you’ll run into while developing your VR experience.

Character Modeling

Character modeling is the process of creating a character within the 3D space of computer programs. The techniques for character modeling are...

Step Up Your 3D Asset Pipeline

Having a solid creative pipeline for creating assets is important in saving you time and frustration as well as develop a more interactive and...