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Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

Published on November 1, 2018

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

Intel Graphics Performance Analyzer R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) Release Notes and New Features

Published on October 12, 2018

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel®

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Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

Published on October 11, 2018

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio...

Intel® SDK for OpenCL™ Applications 2019 overview

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

Learn the core concepts of the Intel® SDK for OpenCL™ Applications 2019 and get ready to build your first applicat.

Icon for Dynamic Checkerboard Rendering Code Sample

Checkerboard Rendering (CBR) and Dynamic Resolution Rendering (DRR) on GitHub

Last updated: October 8, 2018

This repository contains a straight forward integration of CBR and DRR into the DX12 MiniEngine. An indepth explanation of CBR and the algorithms...

Conservative Morphological Anti-Aliasing version 2 (CMAA2)

Conservative Morphological Anti-Aliasing version 2 (CMAA2) on Github

Last updated: October 3, 2018

This repository contains implementation of CMAA2, a post-process anti-aliasing solution focused on providing good anti-aliasing while minimizing...

VR Movie Production with StarVR*, PresenZ*, and the Intel® SSD in Construct

Last updated: October 3, 2018Video length: 31 min

PresenZ enables 6 degrees of freedom in pre-computed images for VR movie production, delivering the experience "Construct" to the StarVR headset via fast Intel M.2 PCI SSDs.

Intel® Embree Ray Tracing Kernels: Overview and New Features

Last updated: October 2, 2018Video length: 42 min

Overview of the new Intel® Embree 3 ray tracing framework, including how to use the new API, supported geometry types, and ray intersection methods. Includes a look at new features like normal oriented curves, vertex grids, etc.

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