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Open Source Denoising for Lightmaps in Unity*

Last updated: April 25, 2019Video length: 31 min

The integration between the Unity* game engine and the recently released Intel® Open Image Denoise library (an AI-based denoiser) for CPU-based lightmap denoising can significantly improve fidelity over bilateral blur.

Accelerate Large-Scale Inverse Kinematics

Last updated: April 25, 2019Video length: 35 min

The Deep Learning Deployment Toolkit allows game developers to quickly deploy deep-learning algorithms to solve inverse kinematics problems.

Create a Scalable and Destructible World in HITMAN 2*

Last updated: April 25, 2019Video length: 57 min

IO Interactive* uses available hardware to dynamically upscale resolution and deliver more realism. See the design and architecture of the destruction system, asset pipeline, and game runtime.

Simple Single Instruction Multiple Data (SIMD) with Intel® Implicit SPMD Program Compiler

Last updated: April 25, 2019Video length: 45 min

Learn how to write fast, efficient, and maintainable vector code for the CPU with examples of simple SIMD that use the Intel® Implicit SPMD Program Compiler.

Get Multicore Differentiation & Integrated Graphics Performance

Last updated: April 23, 2019Video length: 48 min

During the collaboration and development of Total War*: THREE KINGDOMS, Intel and Creative Assembly* learned tips and tricks for achieving better performance on the latest integrated GPUs.

Scalability for All: Unreal Engine* 4 with Intel

Last updated: April 23, 2019Video length: 33 min

Learn how Intel and Epic Games* collaborated to improve Unreal Engine* 4 performance for both CPUs and GPUs and how to take advantage of it.

How to Fix Performance Woes

Last updated: April 23, 2019Video length: 37 min

Learn how to use Intel® Graphics Performance Analyzers to identify and quantify common performance bottlenecks, mitigate them, and validate optimizations.

The Architecture of 11th Generation Intel® Processor Graphics

Last updated: April 23, 2019Video length: 43 min

Get information on the building blocks and performance implications of this new release. Take an in-depth look at its new and innovative features.

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Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*

Title slide: Scalability for All, Unreal Engine 4 on Intel

GDC 2019 Tech Sessions

Published on April 5, 2019

Scalability for All: Unreal Engine* 4 with Intel

Author: Jeff Rous

Scalability for All: Unreal Engine* 4 with Intel from Intel® Software

Unreal Engine* 4 is a high-performance game engine for...

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2019 R1 Release Notes

Published on March 14, 2019

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

Intel® Graphics Performance Analyzers 2019 R1 Release

Last updated: March 14, 2019

Learn about the exciting new features included in the Intel® Graphics Performance Analyzers 2019 R1 Release

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