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Certain Affinity* Is Ready for the Limelight with Games as a Service Model

Published on November 26, 2018, updated January 14, 2019

Certain Affinity has made a name for itself as a co-developer, but the studio is undergoing significant changes

Adaptive SSAO Takes Battle for Azeroth* by Storm

This article provides details on a new scalable SSAO effect: Adaptive Screen Space Ambient Occlusion (or ASSAO).

Phantom Doctrine Is a Tactics Game Built of Cold War Paranoia

Published on January 7, 2019

With Phantom Doctrine, the idea is to blend classic genres and classic ideas with a fresh and liberating setting

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World of Tanks* 1.0+: Enrich User Experience with CPU-Optimized Graphics and Physics

This article uses features of modern CPUs to re-architecture their engine and attain new levels of performance

Starpoint Gemini: How a Tenacious Team Created a Successful Franchise

Published on January 2, 2019

The cofounders of Little Green Men Games aren’t the first group of developers, to bootstrap their company.

2018 Buzz Workshop: Guangzhou

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Published on December 27, 2018

Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect.

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

Learn core concepts of developing OpenCL™ applications with Intel® SDK for OpenCL™ Applications 2019.

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R4 Release Notes

Published on December 21, 2018

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system...

Screenshot of Intel® Graphics Performance Analyzers 2018 R4 Release

Intel® Graphics Performance Analyzers 2018 R4 Release

Last updated: December 21, 2018

Learn about Intel® Graphics Performance Analyzers 2018 R4 release featuring and update to Trace Analyzer to feature both a brand-new UI as well as an improved capture system, added additional features in Graphics Frame Analyzer, and enhanced the Graphics Monitor workflow!

How Landfall* Juggles Jokes, Physics Experiments, and Commercial Games

Published on December 20, 2018

Landfall* was working on Totally Accurate Battle Simulator*, a physics-based tactics sim,

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

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