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Explore Unity Technologies ML-Agents* Exclusively on Intel® Architecture

This article describes how to install and run Unity Technologies ML-Agents* in CPU-only environments. It demonstrates how to: train and run the ML-...

Designing Artificial Intelligence for Games (part 2)

Published on June 17, 2009, updated December 4, 2017

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize...

CPU Performance Optimization & Differentiation for VR Applications Using Unreal Engine* 4

Published on December 1, 2017

This paper covers the CPU performance analysis and debugging instructions, thread structure, optimization methods, and tools on UE4. It also covers...

Hardware-Accelerated Video Decode in Unity*

This tutorial teachs you how to merge the hardware decode path within Unity* software. The main components within this solution are the creation of...

Character Animation: Skeletons and Inverse Kinematics

Published on November 21, 2017

This paper introduces some basic and intermediate principles for using skeletons with both Inverse Kinematics and a top-down rotation system to move...

An Introduction to Neural Networks With an Application to Games

Published on November 19, 2017

Speech recognition, handwriting recognition, face recognition: just a few of the many tasks that we as humans are able to quickly solve but which...

Boss Key’s Lawbreakers: The Return of Cliff Bleszinski

Published on November 18, 2017

building a company from scratch, convincing a team to uproot lives and families and move from around the country to Raleigh, NC, and designing a new...

Portland Virtual Reality Meetup October 23, 2017

Last updated: November 16, 2017Video length: 18 min

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

Highlights of Portland Virtual Reality Meetup October 23, 2017

Last updated: November 16, 2017Video length: 1 min

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance...

The Most Useful Day an Indie Dev Can Spend in Your Community

Published on November 15, 2017

One programmer’s roadblock is another’s solvable challenge; one designer’s integration problem is another’s proven success. The camaraderie among...

Video Exclusive: Telltale Games…Storytelling Superstars

Published on November 15, 2017

For Telltale Games, what started with a poker game evolved to be one of the most storied game developers working today.

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