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Game Dev with Unity* ML-Agents and Intel® Optimized Python* (Part Two)

In the final part of this two-part series on machine learning with Unity* ML-Agents, we will dig deeper into the architecture and create an ML-Agent...

Intel® Developer Zone Update | July 2018

Last updated: July 3, 2018

Discover a way to edit VR audio within your VR editing system! Learn about the future of VR on the go. And find out about some upcoming collaboration opportunities for all developers who are seeking hands-on training and info on the latest technologies!

Rendering Objects in Parallel Using Vulkan* APIs

To help experienced pro and indie developers prepare for Vulkan, this article walks through the code of a sample app that renders multiple .fbx and ....

Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

Published on July 2, 2018

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using...

Conference attendees

Exciting Innovations Showcased at Unity* Unite Beijing 2018

Published on June 28, 2018

Unity* Unite events moved to Beijing in May 2018, settling at the China National Convention Center. Top technology experts and industry talents from...

reinforcment loop example

Get Started With Unity* Machine Learning Using Intel® Distribution for Python* (Part 1)

This article will show game developers how to use reinforcement learning to create better artificial intelligence (AI) behavior. Using Intel®...

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R2 Release Notes

This article contains the online version of the Release Notes for Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements...

Intel® Graphics Performance Analyzers 2018 R2 Release

Last updated: June 26, 2018

Learn about Intel® Graphics Performance Analyzers 2018 R2 release featuring additions to System Analyzer and Frame Analyzer for OpenGL macOS applications. We've also added support for the new Intel® Hades Canyon NUCs, and the  addied  new experiments to Frame Analyzer. 

Multi-core-CPP

Using Modern C++ Techniques to Enhance Multi-core Optimizations

Published on June 25, 2018

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle...

a butterfly

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

Published on June 25, 2018

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application...

Performance, Methods, and Practices of DirectX* 11 Multithreaded Rendering

Rendering is usually the main performance bottleneck of PC games on the CPU; multithreaded rendering is an effective way to eliminate the bottleneck...

Innovators of Tomorrow | Corey Warning & Will Lewis

Last updated: June 6, 2018

Will Lewis and Corey Warning from Rose City Games in Portland, OR. talk about their new game in development, "The World Next Door", a narrative-driven, action-adventure game inspired by the emotional storytelling and thrilling action of both anime and indie games.

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