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Code Sample: API Without Secrets: The Practical Approach to Vulkan*

Learn what resources are needed and how to organize them to efficiently generate and display a single frame of animation in the Vulkan API.

Code Sample: Lightmapping code for prefabs in Unity*

Attach this script as a component to any prefab you might want to lightmap. From the editor window inside Unity you can setup a scene with proper...

Code Sample: Dynamic Checkerboard Rendering Using Microsoft DirectX* 12

The accompanying sample code demonstrates both CBR and DRR and provides a base implementation in a forward rendering pipeline; additionally, the...

Code Sample: MRHand.cs Script for Input in Native UWP Unity* Apps with Motion Controllers.

Attach this script as component to a gameobject in Unity. After setting up a Tracked Pose Driver component in the gameobject to the correct device...

Rendering Objects in Parallel Using Vulkan* APIs

To help experienced pro and indie developers prepare for Vulkan, this article walks through the code of a sample app that renders multiple .fbx and ....

Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

Published on July 2, 2018

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using...

Multi-core-CPP

Using Modern C++ Techniques to Enhance Multi-core Optimizations

Published on June 25, 2018

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle...

a butterfly

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

Published on June 25, 2018

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application...

C#JobSystem unity

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

Published on June 1, 2018

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also...

starship in space

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

Published on May 31, 2018

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also...

woman in a virtual environment

Code Sample: Custom Audio Editor Tool with Unreal Engine* for Sound Spatialization in VR

Published on May 30, 2018

This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal...

Grayscale in game output

Code Sample: Merging Masked Occlusion Culling Hierarchical Buffers

Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-time graphics community in order to accelerate rendering...

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