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Performance Analysis for Games and Graphics Applications

This article is a quick breakdown of the differences between Intel® GPA and Intel® VTune Amplifier. We will cover what types of problems each tool...

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

Unreal Engine* New Chaos Physics System Screams With In-Depth Intel CPU Optimizations

A “Hollywood quality” physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).

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Collidalot: The Car Smashing and Exploding Game That Looks Straight Out of Mad Max

Published on June 10, 2019

Andrew Ward and Matt VanCompernolle discuss Collidalot, a colorful multiplayer game that’s half demolition derby and half Tony Hawk’s Pro Skater.

Intel® Processor Graphics

Published on July 15, 2015, updated May 28, 2019

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics...

Developer and Optimization Guide for Intel® Processor Graphics Gen11 API

Published on May 24, 2019

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.

Windows® 10 May 2019 Update for Machine Learning Acceleration on Intel® Integrated Graphics

Intel's earlier post in May 2018 introduced the Windows ML API and the DirectML API implementation on Intel® hardware via the DirectX 12 DirectCompute

Master of Shapes | VR Go-Karts!

Last updated: May 9, 2019Video length: 3 min

Learn how interactive design studio Master of Shapes created their VR Go-Kart experience using an Intel® NUC powered by an AMD* Radeon* RX Vega GPU and an Intel® Core™ i7 processor!

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How the Redout Franchise Became Much More Than a Racing Game

Published on May 8, 2019

Redout: Space Assault, a spaceship dog fighting game coming later this year to PC.

Identifying the Frame Rate Bottleneck in 0 A.D.*

Published on May 6, 2019By Alex S.

Using Intel® VTune™ Amplifier to investigate a video game's slow frame rate.

Not Just a Game: Tsunami XR* Builds an Immersive Training Solution in Virtual Reality

The Intel® Xeon® processors of today power the business solutions of tomorrow.

Simple Single Instruction Multiple Data (SIMD) with Intel® Implicit SPMD Program Compiler

Last updated: April 25, 2019Video length: 45 min

Learn how to write fast, efficient, and maintainable vector code for the CPU with examples of simple SIMD that use the Intel® Implicit SPMD Program Compiler.

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