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Green Man Gaming* and Intel Help PC Game Developers Grow

We feature how Green Man Gaming works with the Intel® GameDev Program to help indie developers like you to Get Ready, Get Noticed, and Get Big.

Hitman 2*: Enhancing Reverb on Modern CPUs

Published on July 15, 2019

IO Interactive and Intel used multicore CPUs and parallelization to make Hitman 2 sound more immersive by improving its reverb system.

Get Certified, Runs Great on Intel® Technology

Last updated: July 15, 2019Video length: 36 min

Learn the methodology to get certified including hardware requirements, submission process, and benefits. Explore how Intel® Graphics Performance Analyzers can help with certification.

Maximize Your Game Performance with Intel® Graphics Performance Analyzers (Intel® GPA)

Last updated: July 15, 2019Video length: 42 min

Learn how to use Intel® GPA to identify performance bottlenecks and analyze metrics and hotspots. In addition, a case study showcases these performance optimizations.

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Integer Scaling Support on Intel® Graphics

Published on July 12, 2019

Integer scaling (IS) is a nearest-neighbor upscaling technique that simply scales up the existing pixels by an integer (i.e., whole number) multiplier

Companion Displays Give Game Devs New Options

Published on July 2, 2019By Anne M.

New Devices Offer Developers a Game-Friendly Form Factor to Expand Their User Base

Intel is working with a variety...

wrnch* Democratizing Marker-Less Motion Capture

Published on June 25, 2019

wrnch* helps computers make connections between what they see and know, teaching them to understand human motion and body language.

Performance Analysis for Games and Graphics Applications

This article is a quick breakdown of the differences between Intel® GPA and Intel® VTune Amplifier. We will cover what types of problems each tool...

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

Unreal Engine* New Chaos Physics System Screams With In-Depth Intel CPU Optimizations

A “Hollywood quality” physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).

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Collidalot: The Car Smashing and Exploding Game That Looks Straight Out of Mad Max

Published on June 10, 2019

Andrew Ward and Matt VanCompernolle discuss Collidalot, a colorful multiplayer game that’s half demolition derby and half Tony Hawk’s Pro Skater.

Intel® Processor Graphics

Published on July 15, 2015, updated May 28, 2019

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics...

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