BindBuffer Calls

The BindBuffer Calls metric represents the number of calls to bind OpenGL/OpenGL* ES buffers from your application per frame.

Improving Performance

When the BindBuffer Calls metric is high, see if you can improve batching to draw all instances of the same geometry without switching the bound buffer. Additional performance gains might come from using one buffer for several pieces of geometry and just drawing the appropriate piece where needed.

For more complete information about compiler optimizations, see our Optimization Notice.