BindTexture Calls

The BindTexture Calls metric represents the number of calls to bind OpenGL/OpenGL* ES textures from your application per frame.

Improving Performance

When the BindTexture Calls metric is high, see if you can improve batching to draw all the objects that use a particular texture before binding the next one. If possible, a further step to improve performance would be to use texture atlasing rather than multiple smaller textures.

For more complete information about compiler optimizations, see our Optimization Notice.