The TA Load metric represents the percentage of time that the Tile Accelerator (TA) is busy.
Use the TA Load metric in combination with the USSE Vertex Load metric to help improve performance.
- If the TA Load metric is high but the USSE Vertex Load metric is low, then the scene could have too many vertices.
- If the TA Load metric is low but the USSE Vertex Load metric is high, then the Vertex Shader might be the performance bottleneck.
For more complete information about compiler optimizations, see our Optimization Notice.