Graphics Frame Analyzer


Visualize and analyze multiframe streams to identify single frames of interest and profile them down to draw call level.

Single Frame

Get detailed metrics down to the draw call level, including shaders, render states, pixel history, and textures. Experiment with performance and visual impacts without having to recompile your source code.

Multiframe Analysis

Capture a multiframe stream to isolate intermittent rendering anomalies, glitches, and frame hitches. Profile otherwise undetectable multiframe algorithms in the UI and hone in on a frame by using the traditional Frame Analyzer workflow.

Pause & Play (Frame Analyzer for Metal*)

Pause any time during stream playback to reveal single-frame analysis for Metal* applications. Identify performance bottlenecks by capturing multiple back-to-back frames as a stream, and then share, analyze, and replay in the application.


Microsoft DirectX* 9, 10, and 11

How to reference reports and charts for a single-frame analysis on workloads. Use the data to adjust target rendering, textures, overdraws, and more.

Note The new 18.1 release does not support remote playback in DirectX* 9 or 10.

More Information

DirectX 12 and OpenGL

Explore DirectX 12 and OpenGL* workloads with a lesson that demonstrates how to resolve a GPU-bound application.

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