Intel® Software Innovator Program Home
Intel® Software Innovator, Nathan Greiner from Design Mill, uses the Intel® RealSense™ camera and demonstrates an inventive technology that uses a table of sand to dynamically generate the game terrain in a tank-versus-tank game.
Innovator Ron Evans of the Hybrid Group works with both the largest and the smallest companies on Earth: From start-ups still in the garage phase, all the way up to a sci-fi film franchise so popular that Ron, Hybrid Group's “ring-leader,” can only hint at its name.
SmartCans was the winner of a six-week IoT workshop challenge held at the HackerLab in Sacramento. Daryl Posnett talks with Intel’s Bob Duffy about his project and how he developed this project by putting an Intel® Edison board in the ear cups of audio headphones.
Martin Förtsch and Thomas Endres were recently featured in a Motherboard article for their work with 3D cameras, gesture control, Intel® RealSense™ technology, and Oculus* Rift.
Nathan Greiner from Design Mill uses the Intel® RealSense™ camera and demonstrates an inventive technology that uses a table of sand to dynamically generate the game terrain in a tank-versus-tank game.
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The Intel® Software Innovator program made a big impact at the Intel Developer Forum (IDF) 2015 with nine Intel® Software Innovators demonstrating projects focused on Intel® RealSense™ technology, IoT, and Android* or Windows* live coding. Two Intel Software Innovators were also featured in the keynote speech by Brian Krzanich (BK) on the first day, as well as in Intel® IQ as part of the top ten technologies featured at IDF 2015.
Massimo Bonanni shares project templates for Windows Presentation Foundation (WPF) applications. These templates allow you to create applications written in VB.NET that use Intel® RealSense™ SDK.
In conjunction with and immediately prior to SC15, the Intel HPC Developer Conference was successfully held in Austin. Tom Murphy has found hallway conversations to be the most likely places to become inspired, solve problems, and learn new stuff.
Intel® Software Innovator and OpenGL game developer, Eskil Stenberg, shows off his skills for live coding at the IDF2015 conference in San Francisco, CA. Eskil explains his process for using native development to create an innovative one-button game while interacting with attendees at IDF.
Konstantin Popov of Cappasity* describes how they created their full body scan demo for this year’s Intel® Developer Forum. Included is the general concept of the demo, including calibration and camera systems.
Justin Link talks about his experience with developing NUIs for games and specifically focuses on how important user feedback is in this environment.