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Intel® Software Innovator Program

Developer Spotlight

Innovators of Tomorrow: Justin Shenk

This monthly feature focuses on developers in our Intel® Software Innovator program. We talk with Justin Shenk in this episode about his AI projects that focus on interactive applications, such as visualizing neural network training and emotion detection games.

Featured Innovators

Detect Breast Cancer Using AI

AI can drastically reduce the need for medical staff to examine mammography slides manually, saving time, money, and possibly lives. Learn how you can use Intel® technology to train a convolutional neural network to detect breast cancer.

Get a Glimpse of The End of Tomorrow VR Game

Alice and Eric, from Edsenses, traveled from China to demonstrate their game at the Game Developers Conference (GDC) 2018. The End of Tomorrow is a physically immersive VR game set in a futuristic world that pits humans against robots.

Live Like a Viking through VR

Pedro Kayatt showcased his exciting mini game, Viking Days, at GDC 2018. Using the compact and portable Intel® NUC 8, he shows how you can immediately play the game without tutorials or a story. Just turn it on and use the motion controls to begin living like a true Viking.

International Women’s Day and Developmental Disabilities Awareness Month

In honor of Developmental Disabilities Awareness Month in March, we are promoting projects and events for technological innovations that help improve the quality of life for people with disabilities. Also, for the third year in a row, we are celebrating International Women's Day by sponsoring a variety of events that enable and showcase women in technology around the world.

Innovators of Tomorrow: Paul Langdon

In this episode, we talk to Paul Langdon about his work with smart switches and home devices, AWS DeepLens*, and the maker community in Hartford, Connecticut.

Pachyderm*: Data Versioning and Pipelining

The Pachyderm* open source core enables sustainable data science workflows via a language-agnostic system for data versioning with data pipelining. Innovator Daniel Whitenack’s project uses containers for analysis and distributed processing. It also uses data provenance for machine learning and artificial intelligence pipelining and data management on Kubernetes. Essentially, what GitHub* does in terms of collaboration and reproducibility for code, Pachyderm does for data.

Innovators of Tomorrow: Peter Ma

In this episode, we talk to Peter Ma about his incredible winning streak with hackathons. He discusses the inspiration for some of his projects, such as Anti-Snoozer (a device that alerts drivers who are falling asleep) and Vehicle Rear Vision (a device using an Intel® RealSense™ camera).

Working in VR to Create VR Content

Justin Link of Chronosapien discusses some of the challenges from a developer's perspective that are involved in creating content for virtual reality. He shows ways that his team is changing its process to create content more efficiently, more effectively, and more collaboratively.

Vitruvian Game Wingsuit—VR Automation

Read about how Paolo Moro and his team created a wingsuit flight simulator using multiple technologies including the HTC Vive*, Steam* VR SDK, and Unity* software. The user controls the flight with a joystick and wears a battery operated backpack that wirelessly creates virtual reality.

Innovation Updates

Test the Limits of Real-Time Graphics

Cristiano Siqueira uses the powerful gaming engine Unreal Engine* 4, the Vulkan* API, and the multicores in an Intel® Core™ i9+ processor to demonstrate the true extent of what can be done with real-time graphics.

Experience Visual Effects and 3D Visualizations

Marc Potocnik presents his latest and greatest animation work created at his studio, renderbaron. With a focus on shading, lighting, and rendering to create 3D visualizations for Cinema 4D*, his approach uses local illumination only. This gives him absolute control over every lighting parameter and speeds up rendering of animations in his CPU-based pipeline.

Drone delivering a package in a warehouseUse Drones and IoT for Warehouse Monitoring

As a cost-effective approach for monitoring warehouses, Shriram KV uses quadcopters to enhance efficiency. A lot of inventory loss involves inefficient, manual monitoring techniques. An affordable, accurate, and viable option is using a drone to fly inside a warehouse to track goods, provide updates, and eliminate the chance for lost inventory.

Squirrel and two birds at a feederRecursive Machine Learning at the Edge: A Case Study for Training a Bird Species Identifier

Using an existing image recognition model, Innovator Paul Langdon built a secondary seed library that extends a bird classifier. It results in a more specific model for identifying specific bird species. The methodology easily adapts to any subclassification scenario. It also provides automation for model training while collecting field data at the edge using the AWS DeepLens* machine learning platform with AWS Greengrass* and SageMaker.

I O and Europa playersIoEuropa Game

Innovator Mark Stumbris is seeking collaborators to help incorporate VR and AI into this educational, open source game that makes you question war and socioeconomic standards. In this game, conflict erupts between Jupiter’s moons, Io, and Europa, as trade agreements and closer orbits bring them together in ways that are volatile to their environments.

Workflow diagram of AWS DeepLensDIY Implementation of the AWS* DeepLens on the Intel® NUC

Paul Langdon shows you how to build your own machine learning developer toolkit with the Intel® NUC and AWS* DeepLens. The project demonstrates the hardware setup and the installation of your first training model to implement computer vision at the edge.

screenshot of intro to Killing Zombies with Friends gameKilling Zombies with Friends—A Local Multiplayer VR Game

Do you have what it takes to survive in this apocalyptic landscape and be the best at it? Pablo Farias Navarro created Killing Zombies with Friends, which is a local multiplayer game where players share the same VR headset.

Conference attendee using a VR racing simulatorVR Racing Motion Simulator with Intel in Indonesia

Recently, Firmansyah Saftari developed a motion simulator platform for a virtual reality car racing game, which he demonstrated at the Gaming Laptop Promo event sponsored by Intel in Indonesia. Completing the project in just 22 days, this two-degrees-of-freedom (2DOF) simulator features an Arduino* microcontroller, a 42 inch curved UHD TV for the display, HTC Vive* VR gear, and the Project Cars VR game by Steam*.

logo for Wonda VR Wonda VR

Wonda VR makes it easier for content creators and institutions to create and share highly engaging VR learning experiences on any VR platform. Jeet Raut created Wonda VR so that anyone with a 360° camera and basic video editing skills can explore the power of VR for learning- and development-related projects. Without the need for a costly game engine developer, publishing across VR platforms becomes more affordable and accessible.

logo for Sensey librarySensey: Simplified Sensor Based Event and Gesture Detection

Nishant Srivastava created an Android* library that makes it simpler and easier to play with sensor events and detect gestures. The library eliminates most boilerplate code for dealing with setting up sensor-based event and gesture detection on Android. Sensey has been showcased in the Must Have Libraries List published by CodePath, the Top 5 Android Libraries by COBE, and the Best Android Libraries for Developers by CloudRAIL.

Swords shadow puppet image Shadow Fencer Theater

Try your hand at this web-based game of awkward physics sword fighting that Alex Schuster has set in the world of shadow puppets. This fun, fast-paced game is full of a creative cast of characters, which can make it highly addictive.

Someone playing ParrotAttacks VR gameParrotAttacks VR

Thomas Endres and Martin Foertsch created ParrotAttacks VR—a virtual reality arcade shooter game written in Unity* 3D. Using an HTC Vive* controller, your goal is to shoot as many birds as you can before time is up. This is a follow-up to their original, gesture-controlled game, and they have plans to integrate a multiplayer node in future releases.

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