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Developer Spotlight

Modular Concepts for Game and Virtual Reality Assets

There’s a lot to take in when it comes to gaming and virtual reality asset development. This monthly feature explores several modular concepts by Marcus Meler including fundamental thinking as a designer and tips and tricks on perfecting the process as a whole.

Featured Innovators

The State of Photogrammetry in Real-Time Graphics

Up-and-coming indie game developer Cristiano Siqueira will be demonstrating how he’s pushing the limits of what can be done with real-life graphics for gaming environments at SIGGRAPH 2018. Learn how, in terms of digital art, photogrammetry allows us to “extract” assets from our real-life.

Tejumade Afonja: Making a Difference in Nigeria

A thirst for knowledge and a determined drive are two crucial characteristics motivating Tejumade Afonja. See how she is using AI to make a big difference in Nigeria by building up the AI community through her AI Saturdays Lagos Workshops.

How Can a Spacecraft Use AI? – Part 1

Imagine the state-of-the-art technology and AI that is needed to maintain a high quality of living on a spacecraft for a 300-day journey to Mars. In his first part of a three-part series, Justin Shenk covers how computer vision and AI can be implemented to increase quality of life in space.

Innovators of Tomorrow: Justin Shenk

We talk with Justin Shenk in this episode about his AI projects that focus on interactive applications, such as visualizing neural network training and emotion detection games.

Detect Breast Cancer Using AI

AI can drastically reduce the need for medical staff to examine mammography slides manually, saving time, money, and possibly lives. Learn how you can use Intel® technology to train a convolutional neural network to detect breast cancer.

Get a Glimpse of The End of Tomorrow VR Game

Alice and Eric, from Edsenses, traveled from China to demonstrate their game at the Game Developers Conference (GDC) 2018. The End of Tomorrow is a physically immersive VR game set in a futuristic world that pits humans against robots.

Live Like a Viking through VR

Pedro Kayatt showcased his exciting mini game, Viking Days, at GDC 2018. Using the compact and portable Intel® NUC 8, he shows how you can immediately play the game without tutorials or a story. Just turn it on and use the motion controls to begin living like a true Viking.

International Women’s Day and Developmental Disabilities Awareness Month

In honor of Developmental Disabilities Awareness Month in March, we are promoting projects and events for technological innovations that help improve the quality of life for people with disabilities. Also, for the third year in a row, we are celebrating International Women's Day by sponsoring a variety of events that enable and showcase women in technology around the world.

Innovators of Tomorrow: Paul Langdon

In this episode, we talk to Paul Langdon about his work with smart switches and home devices, AWS DeepLens*, and the maker community in Hartford, Connecticut.

Innovation Updates

screen capture of facial recognition process runningBring Artificial Intelligence to the Edge

By allowing machines to learn, reason, act, and adapt in the real world, artificial intelligence and machine learning help businesses unlock deeper levels of knowledge and insights. Learn how the Intel® Movidius™ Neural Compute Stick lets you develop deep learning inference applications at the edge.

Man monitoring a child who is demonstrating a VR gameOrlando VR Meetup: AR and VR in 2018 and Demonstration of Virtual Battlegrounds

Developers, hobbyists, and enthusiasts came together to catch up on the state of AR and VR in the industry in Orlando. Over 50 people from the community were able to network and view a demonstration of one of the community’s very own projects: Virtual Battlegrounds.

Test the Limits of Real-Time Graphics

Cristiano Siqueira uses the powerful gaming engine Unreal Engine* 4, the Vulkan* API, and the multicores in an Intel® Core™ i9+ processor to demonstrate the true extent of what can be done with real-time graphics.

Experience Visual Effects and 3D Visualizations

Marc Potocnik presents his latest and greatest animation work created at his studio, renderbaron. With a focus on shading, lighting, and rendering to create 3D visualizations for Cinema 4D*, his approach uses local illumination only. This gives him absolute control over every lighting parameter and speeds up rendering of animations in his CPU-based pipeline.

Drone delivering a package in a warehouseUse Drones and IoT for Warehouse Monitoring

As a cost-effective approach for monitoring warehouses, Shriram KV uses quadcopters to enhance efficiency. A lot of inventory loss involves inefficient, manual monitoring techniques. An affordable, accurate, and viable option is using a drone to fly inside a warehouse to track goods, provide updates, and eliminate the chance for lost inventory.

Squirrel and two birds at a feederRecursive Machine Learning at the Edge: A Case Study for Training a Bird Species Identifier

Using an existing image recognition model, Innovator Paul Langdon built a secondary seed library that extends a bird classifier. It results in a more specific model for identifying specific bird species. The methodology easily adapts to any subclassification scenario. It also provides automation for model training while collecting field data at the edge using the AWS DeepLens* machine learning platform with AWS Greengrass* and SageMaker.

I O and Europa playersIoEuropa Game

Innovator Mark Stumbris is seeking collaborators to help incorporate VR and AI into this educational, open source game that makes you question war and socioeconomic standards. In this game, conflict erupts between Jupiter’s moons, Io, and Europa, as trade agreements and closer orbits bring them together in ways that are volatile to their environments.

Workflow diagram of AWS DeepLensDIY Implementation of the AWS* DeepLens on the Intel® NUC

Paul Langdon shows you how to build your own machine learning developer toolkit with the Intel® NUC and AWS* DeepLens. The project demonstrates the hardware setup and the installation of your first training model to implement computer vision at the edge.

screenshot of intro to Killing Zombies with Friends gameKilling Zombies with Friends—A Local Multiplayer VR Game

Do you have what it takes to survive in this apocalyptic landscape and be the best at it? Pablo Farias Navarro created Killing Zombies with Friends, which is a local multiplayer game where players share the same VR headset.

Conference attendee using a VR racing simulatorVR Racing Motion Simulator with Intel in Indonesia

Recently, Firmansyah Saftari developed a motion simulator platform for a virtual reality car racing game, which he demonstrated at the Gaming Laptop Promo event sponsored by Intel in Indonesia. Completing the project in just 22 days, this two-degrees-of-freedom (2DOF) simulator features an Arduino* microcontroller, a 42 inch curved UHD TV for the display, HTC Vive* VR gear, and the Project Cars VR game by Steam*.

logo for Wonda VR Wonda VR

Wonda VR makes it easier for content creators and institutions to create and share highly engaging VR learning experiences on any VR platform. Jeet Raut created Wonda VR so that anyone with a 360° camera and basic video editing skills can explore the power of VR for learning- and development-related projects. Without the need for a costly game engine developer, publishing across VR platforms becomes more affordable and accessible.

logo for Sensey librarySensey: Simplified Sensor Based Event and Gesture Detection

Nishant Srivastava created an Android* library that makes it simpler and easier to play with sensor events and detect gestures. The library eliminates most boilerplate code for dealing with setting up sensor-based event and gesture detection on Android. Sensey has been showcased in the Must Have Libraries List published by CodePath, the Top 5 Android Libraries by COBE, and the Best Android Libraries for Developers by CloudRAIL.

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