Intel® Software Innovator Program Home
Intel's Google I/O Day Zero Party is a “can't miss” developer networking event traditionally held the night before Google I/O in May. Intel Software Innovators were at this event with innovative demos focused on aftermarket automotive applications, virtual reality, augmented reality, artificial intelligence, and IoT.
Rendra Toro shares how he went from playing with microcontrollers as a kid, studying mechatronics in college, to working with IoT and machine learning today. As chief technology officer of Dirakit, Rendra is continuously working to train and influence the technology community in Indonesia.
Andre Carlucci has a passion for open-source projects and agile methodologies. He recently expanded the features on his SharpSenses project to help C# programmers easily interact with the Intel® RealSense™ cameras and he just launched his latest project, Smart Mirror.
As someone who has been programming for 50 years, Jim Dempsey has seen it all. Jim is a valuable resource through his contributions to the Intel® Developer Zone, but his hobbies lay in making space elevator technology a reality.
Innovators are creative types by default and being a part of this community creates a natural pool of peers to network and collaborate on projects with. This post provides some great personal examples of working with people who know their stuff and are willing to take risks to bring it to the next level.
Underminer Studios has created a step-by-step guide to use their Mixed Reality Configurator Tool. Learn how to calibrate your experience to have the cleanest and most accurate configuration possible to make mixed-reality green-screen videos.
Virtual reality sickness is one of the biggest challenges for VR game developers to overcome. Well Told Entertainment explains how trial and error led them to realize the importance of designing the user experience to combat this common issue.
Mycroft* is a software platform designed to bring vocal computing to everyone. This friendly looking personal assistant is designed to allow customers to personalize it as needed. Built on Python* technology, an open-source language, even novices can build a skill for Mycroft.
Justin Lassen spoke at the Intel® Juice Bar and also presented Shapesong at this year's Game Developers Conference (GDC). He explains that the audio for virtual reality experiences, especially the consideration of the spatial design, is vital to creating a truly immersive VR experience.
Pedro Kayatt’s dream has become a reality—to use education, science, and technology to immerse people in a virtual reality (VR) environment so they can experience what Brazil was like during the time of the dinosaurs. His Dinos do Brasil project just became a permanent exhibit at the Catavento Cultural Museum.
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Ngesa Marvin’s project collects images from Google* Earth and wind data, and then uses artificial intelligence to predict the location of water hyacinth, an invasive weed. It is Ngesa’s plan to use the technology to eradicate the weed from Kenya’s Lake Victoria—one of many plans Ngesa has to help the people and environment of his community.
Explore the International Space Station like only astronauts have. Justin Link developed this experience for the Kennedy Space Center, allowing you to see what it is like to take a spacewalk with a NASA astronaut guide. Learn about each part of the International Space Station and the role it will play in the future of space exploration.
While biometrics have become a vital part of user authentication in technological platforms they can be cost prohibitive for many. Ritik Patnaik developed a low-cost alternative using an Intel® Edison board, a near-infrared (NIR) camera, and a low-power NIR LED array. He placed second in the system software category at Intel’s International Science and Engineering Fair (ISEF) for high school students.
Stellar is a software platform for controlling hundreds of thousands of LED lights. Eskil Steenburg has developed Stellar to let you design and map complex lighting setups in full 3D with a high precision of control.
Unlike costly fitness devices that offer only heart rate tracking, Hrydyalysis offers an overall pathological analysis of heart activity similar to an ECG. Rupam Das has designed a device to quickly capture, analyze, and then provide a comprehensive report to the user.
The use of camera traps is common in wildlife research, but has drawbacks as the image metadata is often inaccessible. Andy Rosales Elias explores how to use the K-Nearest Neighbor algorithm to detect time, date, and temperature values—increasing the relevant data available to wildlife researchers.
Gaston Hillar recently published a step-by-step guide to help you gain a deep understanding of the lightweight MQTT protocol. Get the best practices and see examples on different kinds of IoT applications.
This project from student ambassador, Ramy Mounir, seeks to help people with speech impediments by designing a more accurate speech-to-text application using a deep bi-directional recurrent neural network to achieve state-of-the-art performance.
Daniel Whitenack’s project will result in a deep learning inference engine for Go, powered by Intel’s C++ inference engine, which is part of the Deep Learning SDK. The project wil start with a focus on image classification and expanding the functionality over time.
Lilli Szafranski has created digital stained glass, a 12-sided, 4.5 feet diameter art installation using more than 2,200 LEDs. It is controlled by procedurally generated, fully random code.
Jillian Ogle has developed a robot that lets the audience operate the controls. The robot streams live on Twitch and the audience commands the robot to move forward, backward, left, and right. You can collaborate with others on the stream or even compete for control.
This IoT based application, built with an Intel® Edison board, can read your emails to you, reply back to them, monitor your environment, set your alarms, notify you, and look things up online—all with just voice commands.