Intel® Software Innovator Program Home
Fifty innovators from Europe, South America, and North America gathered in Seattle, Washington in November for the Intel Software Innovator Summit. In-depth technical trainings, Intel® Software Innovator “lightning talks," and a robot car challenge were just a few of the highlights of this annual event.
Intel® Innovator Paulo Gurgel Pinheiro uses 3D cameras to “hack disability” with his project, Wheelie. Using the Intel® RealSense™ camera, this project monitors facial expressions to control motorized wheelchairs for mobility-challenged people.
Omar Barlas used crowdfunding to develop his home security camera, Orbii. He learned some valuable information in the process and shares his top tips for others who may be considering crowdfunding for funding their projects.
At the Intel® Software Innovator Summit in November 2016, teams worked together to program a robot car (with an Intel® Joule™ development board installed) to complete a course and deliver a payload. This fun hackathon challenge was the highlight of the summit..
Intel® Software Innovator Lilli Szafranski has created digital stained glass, a 12-sided, 4.5 inch diameter art installation using more than 2,200 LEDs. It is controlled by procedurally generated, fully random code.
A European team of Intel® Software Innovators took on the challenge of keeping people safe when reaction time is critical.
Ron Evans demonstrates Toyhub, a robot built using Cylon.js and Gobot (robotics and IoT frameworks). Toyhub highlights how you can develop IoT and robotics projects as easily as web applications.
Fabrizio Lapiello built Reaction to Reaction, a platform for recognizing people's reactions to shop windows. This app is based on Intel RealSense technology and a cloud-based app that saves the data.
Paul Langdon has built a platform that integrates with multiple individual robots or devices to leverage machine learning in the cloud, thus creating a hive of smart bots.
Pedro Kayatt has created a virtual environment with the purpose of historical education, also known as Virtual Archaeology, where it will be possible to visit unique places from ancient history known as the Seven Wonders of the Ancient World.
Konstantin Popov's 3D scanning software, built on Intel® RealSense™ technology, automatically builds up a 3D model, creates and applies a high-resolution texture, and calculates dimensions of the object. A 3D model is done and ready to be integrated into website or mobile platforms.
Intel® Software Innovator Peter O'Hanlon is using Intel® RealSense™ technology to create a more interactive museum experience at the Durham Light Infantry Museum, one of the UK’s many museums of war history.
Using computer vision, artificial intelligence, and Intel® RealSense™ technology, Silviu-Tudor Serban talks about an innovative solution that helps visually impaired individuals overcome several challenges they face on a daily basis. This approach centers on the development of smart headgear to assist with partial or complete vision loss.
Jon Collins' new virtual reality (VR) game, Leave the Nest, gives players the experience of flying and earning bonus points and multipliers, as well as racing trains and dodging dangerous volcanoes.
Alex Schuster discusses Torch, an innovative project that incorporates a projector with the depth capabilities of the Intel® RealSense™ camera to enable interactive sandbox and table top gaming.
Paul Langdon has created a plug and play IoT sensor lab for educators to start collecting data and building visualizations for students to use in labs, experiments, and everyday observations, powered by Intel® Edison technology.
Using gesture control is tough, let alone underwater. Justin Link of Chronosapien Interactive talks about how he met this challenge using Intel® RealSense™ technology, gorgeous animation, and lots of experimentation.
Peter Ma demonstrates his experimental project that leverages both short range and long range Intel® RealSense™ cameras to make a safer and smarter driving experience.
Since 2002, Intel® Software Innovator, Mike Kasprzak, has led Ludum Dare, the world's premier accelerated online game development event. Three times a year, thousands of developers worldwide create games from scratch in a weekend based on a theme decided by the community.
Fabrizio Lapiello created a working prototype of an electronic mobility device for blind and visually impaired people that alerts the user for steps, obstacles, and even cars moving in reverse.
Dennis Strein discusses expert level app development with AIDE: building Android apps using the Android SDK, as well as building native Android apps using the Android NDK.
Innovator Ron Evans of the Hybrid Group works with both the largest and the smallest companies on Earth: From start-ups still in the garage phase, all the way up to a sci-fi film franchise so popular that Ron, Hybrid Group's “ring-leader,” can only hint at its name.
SmartCans was the winner of a six-week IoT workshop challenge held at the HackerLab in Sacramento. Daryl Posnett talks with Intel’s Bob Duffy about his project and how he developed this project by putting an Intel® Edison board in the ear cups of audio headphones.
Martin Förtsch and Thomas Endres were recently featured in a Motherboard article for their work with 3D cameras, gesture control, Intel® RealSense™ technology, and Oculus* Rift.
Nathan Greiner from Design Mill uses the Intel® RealSense™ camera and demonstrates an inventive technology that uses a table of sand to dynamically generate the game terrain in a tank-versus-tank game.
Show More Stories
By combining fun and technology, Sam Warner and Andrew Thompson designed a virtual reality game based on the childhood game of Bloody Mary. Released in time for Halloween, the game is being hailed as a winner in this genre.
Peter O’Hanlon discusses the logic behind user engagement: How to measure and increase it so that users are more engaged with applications.
Create your own instruments to play along with songs created by you or others in a fully reactive and immersive virtual world.
HELIOS employs Intel® RealSense™ technology to provide a series of accessibility features for visually impaired individuals, empowering them to perform actions and tasks with more confidence and ease
Michael Schloh demonstrates a gesture-based, low-latency controller for robotic applications. It provides the input component of a virtual reality steering system.
Ron Evans participated in the NASA Space Apps Challenge as part of an on-site crew and developer initiation process. The focus was on inspiring, supporting, and encouraging teams to adopt Intel® Edison boards into the development of their projects.
Nathan Greiner and the Design Mill team built a customized sandbox using Intel® RealSense™ technology and an image projector to allow users to manipulate the topography of the map with their hands, dynamically creating a virtual environment via real-world sand.
Arun Magesh demonstrates how he built a open source, augmented reality headset based on the Intel® Edison board.
Marco Dal Pino shares a small rover project that can explore your environment and can be controlled remotely by WiFi* or cloud via a web app hosted on Microsoft Azure*.
Justin Link shares Shape Song, a concept that lets people embrace VR and start playing music as easily as banging on a drum. The goal is to give everyone the experience of playing and creating music, either solo or with others, and sharing those creations and performances with everyone, both inside and outside of VR.
Cross-Platform Development Engine at GDC
Entering Text via Gesture Alone
Chris Skaggs talks about the best (and worst) ways to let players enter text using only gestures, and shows readers how to set up the Intel® RealSense™ SDK in Unity* to try this themselves.
How I Got Started Learning Modern Code
Abhishek Nandy gives a quick overview at his introduction of Modern Code, from multi-core awareness to CPU utilization.
Intel Software Innovator Aulia Faqih writes about his experience creating an Intel RealSense game in 48 hours at Global Game Jam 2016.
Nelson Glauber shows how developers can integrate a simple search function within their Android* apps.
Justin Link gives game players the ability to "build" evil power in The Risen, a a game that lets you command a horde of skeletons with voice commands while reaching in with your hands and collecting the souls of fallen knights.
Avirup Basu guides readers through the process of hooking up an Intel Edison board with Microsoft Azure, with the Azure mobile service acting as a bridge between the Intel Edison board and the controller (a Windows phone app is used here).
VIZIUM, created by Intel® Software Innovator Silviu-tudor Serban, employs Intel® RealSense™ technology to provide blind and visually impaired individuals with a sense of motion and nearby environment, allowing them to navigate the world more freely and safely.
Chris Price discusses iConsole micro* and Console* OS with Android*, featuring Intel® Compute Stick technology and Android for 2-in-1, PC, and tablet devices.
Intel® Black Belt Software Developers, Clay Breshears and Gaston Hillar, and Intel® Software Innovators, Peach Pellen, Nathan Greiner, and Max Baraiss, discuss how they use the Intel Developer Zone.
Ryan Measel introduces autonomous navigation and demonstrates how this technology is integrated in augmented reality applications using the Intel RealSense camera (R200) and the Unity* 3D Game Engine as an example.
In a galaxy far, far away... Paul Langdon will connect a Sphero BB-8 to the AWS* IoT via an Intel Edison board. Once connected, the BB-8 will be released in space and begin transmitting sensor data to AWS.
The Intel® Software Innovator program made a big impact at the Intel Developer Forum (IDF) 2015 with nine Intel® Software Innovators demonstrating projects focused on Intel® RealSense™ technology, IoT, and Android* or Windows* live coding. Two Intel Software Innovators were also featured in the keynote speech by Brian Krzanich (BK) on the first day, as well as in Intel® IQ as part of the top ten technologies featured at IDF 2015.
Massimo Bonanni shares project templates for Windows Presentation Foundation (WPF) applications. These templates allow you to create applications written in VB.NET that use Intel® RealSense™ SDK.
In conjunction with and immediately prior to SC15, the Intel HPC Developer Conference was successfully held in Austin. Tom Murphy has found hallway conversations to be the most likely places to become inspired, solve problems, and learn new stuff.
Marco Dal Pino writes about controlling drones with speech recognition applications using the Intel® RealSense™ SDK.
Intel® Software Innovator and OpenGL game developer, Eskil Stenberg, shows off his skills for live coding at the IDF2015 conference in San Francisco, CA. Eskil explains his process for using native development to create an innovative one-button game while interacting with attendees at IDF.
Lee Bamber, Intel® Black Belt Software Developer and CEO of The Game Creators, explores his journey to his winning application for the Intel® RealSense™ App Challenge and reveals some lessons learned along the way.
Konstantin Popov of Cappasity* describes how they created their full body scan demo for this year’s Intel® Developer Forum. Included is the general concept of the demo, including calibration and camera systems.
Justin Link talks about his experience with developing NUIs for games and specifically focuses on how important user feedback is in this environment.
Tech evangelist Bob Duffy talks about the six-week long IoT Incubator hackathon, a program managed by local Intel® Software Innovators Nile Mittow and Devin Becker.
Rupam Das talks about his recent experience at the roadshow Intel® organized in Pune, India.
Randall Arnold discusses his ideas on what to develop with his Edison development board, including a controller for a tinnitus therapy device.