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Marco Dal Pino has designed a cross-platform app to help people see the world in a new, innovative way. Simply point your smartphone, tap, and in a few seconds the app will “speak” a description of what it sees.
Lee Bamber, Intel® Software Innovator and Intel® Black Belt Software Developer, talks to us about his latest project, MyWorld, currently on Kickstarter. MyWorld is a multiplayer sandbox game that offers a mix of game genres as well as the opportunity to create your own games within it.
Helios is working to give greater independence to people who have low vision or no vision at all. Helios’ goal is to provide an affordable mobile solution that can empower people with vision problems to integrate more easily into the world around them.
Intel® Software Innovator, Pavel Bayborodin, has designed a user-friendly IoT platform for makers and businesses. It includes a mobile app builder with cloud and embedded software solutions for prototyping, scaling, and managing connected products.
Erika Harvey is working on creating a proactive tool for caregivers to help prevent Alzheimer's patients from wandering. She has the proof of science built and is looking for collaborators with a love of sensors to take the project to the next level.
In the 49-day Connected Life Hackathon by Allianz, Johnny Chan and his team took second place with their design for a solution that detects unexpected water leaks in your home. By helping to identify and fix the problem early, the potential damages and cost for a homeowner could be reduced.
Intel® Innovator Paulo Gurgel Pinheiro uses 3D cameras to “hack disability” with his project, Wheelie. Using the Intel® RealSense™ camera, this project monitors facial expressions to control motorized wheelchairs for mobility-challenged people.
Omar Barlas used crowdfunding to develop his home security camera, Orbii. He learned some valuable information in the process and shares his top tips for others who may be considering crowdfunding for funding their projects.
At the Intel® Software Innovator Summit in November 2016, teams worked together to program a robot car (with an Intel® Joule™ development board installed) to complete a course and deliver a payload. This fun hackathon challenge was the highlight of the summit..
Intel® Software Innovator Lilli Szafranski has created digital stained glass, a 12-sided, 4.5 inch diameter art installation using more than 2,200 LEDs. It is controlled by procedurally generated, fully random code.
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With the prospect of self-driving cars in our near future, CodeWheels is a great first step for learning how to program a robotic car to drive and navigate a track. You might have the best code to make your car cross the finish line first, but can it handle a real-life scenario like losing one of its wheels? Learn more about this racing challenge and soon-to-be game designed by Intel® Software Innovator Maksim Masalski.
Dicoding Academy offers Indonesian developers an online-learning platform with courses designed by industry leaders. Dirakit is a community platform for people to share their work and inspire others. The goal of these two projects is to grow the IoT skills and market in Indonesia by making it easy to learn the latest technologies.
Paul Langdon is a very active member of the Intel® Software Innovator program and is also very involved in his local developer community. His background in education plays a big role in his life as he not only uses his skills to help train others but also builds technologies that help others to learn.
Intel® Software Innovator Cristina Dominici has proposed VirtPhy, a fully programmable Network Functions Virtualization (NFV) infrastructure based on a server-centric data center architecture that aims to provide mechanisms for efficient NFV in Small-Scale Data Centers (SSDCs). She built an 8-node prototype to test and is currently extending the prototype to include additional features.
Using Intel® RealSense™ technology, Thomas Endres has built a drone that you can control using gestures. This software was demonstrated at 25 conferences around the world allowing people to fly the drone without any preparation by simply holding their hands in front of the camera as if it was a "virtual airplane yoke."
Fifty innovators from Europe, South America, and North America gathered in Seattle, Washington in November, 2016, for the Intel Software Innovator Summit. In-depth technical trainings, Intel® Software Innovator “lightning talks," and a robot car challenge were just a few of the highlights of this annual event.
By combining fun and technology, Sam Warner and Andrew Thompson designed a virtual reality game based on the childhood game of Bloody Mary. Released in time for Halloween, the game is being hailed as a winner in this genre.
Peter O’Hanlon discusses the logic behind user engagement: How to measure and increase it so that users are more engaged with applications.
HELIOS employs Intel® RealSense™ technology to provide a series of accessibility features for visually impaired individuals, empowering them to perform actions and tasks with more confidence and ease.
Michael Schloh demonstrates a gesture-based, low-latency controller for robotic applications. It provides the input component of a virtual reality steering system.
Ron Evans participated in the NASA Space Apps Challenge as part of an on-site crew and developer initiation process. The focus was on inspiring, supporting, and encouraging teams to adopt Intel® Edison boards into the development of their projects.
Nathan Greiner and the Design Mill team built a customized sandbox using Intel® RealSense™ technology and an image projector to allow users to manipulate the topography of the map with their hands, dynamically creating a virtual environment via real-world sand.