Media for Mobile

Frequently Asked Questions

What are the supported Media for Mobile operating systems?
Media for Mobile is a feature of Intel® INDE and improved version of Media pack for Android*. The new set of features include target support on iOS* and Windows* RT with Android*.
What are the host operating systems Media for Mobile supports?
Media for Mobile supports host Windows* and OS X* systems.
What are the minimum requirements to develop applications for different operating systems?
  • Windows* - Please note that Windows* 8.1 and Visual Studio* 2013 update 2 or later are required to build samples.
  • iOS* - Please note that OS X* 10.9 and Xcode* 5.1 or later are required to build samples.
  • Android* - Media for Mobile supports development using Eclipse*, Android Studio* or IntelliJ Idea* IDEs.
What are the supported target systems?
  • Android* - Media for Mobile supports Intel® Atom™ and ARM* based phones and tablets with Android* Jelly bean 4.3 or higher.
  • Windows* - Media for Mobile supports IA-32 or Intel® 64 architecture processors with Windows* 8.1 or higher.
  • iOS* - Media for Mobile supports any iOS device (iPhone*, iPad*, iPod touch*) with iOS* 7.1 or higher.
Can I install Media for Mobile as a stand-alone package?
Media for Mobile is available as part of Intel® INDE and can also be installed as stand-alone package. Please refer to this tutorial on how to install Media for Mobile as a stand-alone. Please select only Media for Mobile during installation.
Where can I find the getting started guide and other documentation for Media for Mobile?
Please refer to our documentation page for getting started guide and other helpful resources.
Are there code examples I can start with?
Please refer to our code samples page to download our code samples.
Where can I find the APIs for the SDK?
Today, you can find it in the “doc” folder of the Media for Mobile install package. (Note: Please open the index.html file to view the APIs).
Does Media for Mobile work on Intel® and ARM* devices?
Yes, Media for Mobile works on Intel® and ARM* devices.
Is Media for Mobile cross-platform? Can I code once and use it for Android*, iOS* and WinRT*?
Yes, it provides different set of APIs for all three platforms. In addition, you can also use the C++ wrapper samples which cover transcode scenarios.
Any known limitations with Media for Mobile?
Please refer to Media for Mobile release notes for known limitations.