Predefined Node Types

You can define your own node types by inheriting from class graph_node, class sender and class receiver but it is likely that you can create your graph with the predefined node types already available in flow_graph.h. Below is a table that lists all of the predefined types with a basic description. See the Developer Reference for a more detailed description of each node.

Predefined Node Type Description
input_node A single-output node, with a generic output type. When activated, it executes a user body to generate its output. Its body is invoked if downstream nodes have accepted the previous generated output. Otherwise, the previous output is temporarily buffered until it is accepted downstream and then the body is again invoked.
function_node A single-input single-output node that broadcasts its output to all successors. Has generic input and output types. Executes a user body, and has controllable concurrency level and buffering policy. For each input exactly one output is returned.
continue_node A single-input, single-output node that broadcasts its output to all successors. It has a single input that requires 1 or more inputs of type continue_msg and has a generic output type. It executes a user body when it receives N continue_msg objects at its input. N is equal to the number of predecessors plus any additional offset assigned at construction time.
multifunction_node A single-input multi-output node. It has a generic input type and several generic output types. It executes a user body, and has controllable concurrency level and buffering policy. The body can output zero or more messages on each output port.
broadcast_node A single-input, single-output node that broadcasts each message received to all successors. Its input and output are of the same generic type. It does not buffer messages.
buffer_node, queue_node, priority_queue_node, and sequencer_node. Single-input, single-output nodes that buffer messages and send their output to one successor. The order in which the messages are sent are node specific (see the Developer Reference). These nodes are unique in that they send to only a single successor and not all successors.
join_node A multi-input, single-output node. There are several generic input types and the output type is a tuple of these generic types. The node combines one message from each input port to create a tuple that is broadcast to all successors. The policy used to combine messages is selectable as queueing, reserving or tag-matching.
split_node A single-input, multi-output node. The input type is a tuple of generic types and there is one output port for each of the types in the tuple. The node receives a tuple of values and outputs each element of the tuple on a corresponding output port.
write_once_node, overwrite_node Single-input, single-output nodes that buffer a single message and broadcast their outputs to all successors. After broadcast, the nodes retain the last message received, so it is available to any future successor. A write_once_node will only accept the first message it receives, while the overwrite_node will accept all messages, broadcasting them to all successors, and replacing the old value with the new.
limiter_node A multi-input, single output node that broadcasts its output to all successors. The main input type and output type are of the same generic type. The node increments an internal counter when it broadcasts a message. If the increment causes it to reach its user-assigned threshold, it will broadcast no more messages. A special input port can be used to adjust the internal count, allowing further messages to be broadcast. The node does not buffer messages.
indexer_node A multi-input, single-output node that broadcasts its output message to all of its successors. The input type is a list of generic types and the output type is a tagged_msg. The message is of one of the types listed in the input and the tag identifies the port on which the message was received. Messages are broadcast individually as they arrive at the input ports.
composite_node A node that might have 0, 1 or multiple ports for both input and output. The composite_node packages a group of other nodes together and maintains a tuple of references to ports that border it. This allows for the corresponding ports of the composite_node to be used to make edges which hitherto would have been made from the actual nodes in the composite_node.
async_node (preview feature) A node that allows a flow graph to communicate with an external activity managed by the user or another runtime. This node receives messages of generic type, invokes the user-provided body to submit a message to an external activity. The external activity can use a special interface to return a generic type and put it to all successors of async_node.
For more complete information about compiler optimizations, see our Optimization Notice.