Frame Analysis

Graphics Frame Analyzer uses a frame capture file to visualize exactly what is happening within your game on a frame-by-frame basis.

A typical framework analysis workflow is as follows:

1.

Create a frame capture file for analysis

To capture a specific frame, you can:

  • Use Ctrl+Shift+C within the System Analyzer or System Analyzer HUD while your game is running.
  • Use the Capture Frame button within the System Analyzer interface.
  • Use an option within the Graphics Monitor interface to capture a frame whenever a certain trigger occurs (such as when the frame rate drops below 10 FPS).

You can capture multiple frames without stopping and restarting the game.

2.

Load the frame capture file

Launch the Graphics Frame Analyzer to select the frame capture you want to analyze. You can analyze a frame locally, or connect to a remote target system where the Graphics Monitor is running to analyze your frame in the network mode.

3.

Analyze the captured frame

Explore the performance impact of specific API calls in the frame at different stages of the rendering pipeline:

See Also

Platform Analysis for Windows* OS Applications

For more complete information about compiler optimizations, see our Optimization Notice.