Windows* Metrics

This section provides extended descriptions for metrics available in the Intel® GPA when analyzing applications running on:

  • Intel® HD Graphics 4000/2500
  • Intel® HD Graphics 5000/4600/4400/4200
  • Intel® Iris™ graphics 5100
  • Intel® Iris™ Pro graphics 5200
  • Intel® Processor Codenamed Bay Trail
  • Intel® HD graphics 5600/5500/5300/6000, Intel® Iris™ Graphics 6100, Intel® Iris™ Pro Graphics 6200/P6300 (5th Generation Intel® Core™ Processors);
  • Intel® HD Graphics 530 for 6th Generation Intel® Core™ Processors

  • Apollo Lake

On Windows* systems, the following groups of metrics are available:

For best results when using these metrics, make sure that you are familiar with both the rendering pipeline of Microsoft* DirectX* and the Intel Integrated Graphics Developer’s Guide.

NOTE

Some of the metrics described here may not be available on your particular system configuration.

Using these metrics within Intel® GPA will enable you to "dig deep" into exactly where your game is spending its time within the rendering pipeline on the GPU.

Intel® GPA will help improve the playability of your game, either by increasing the frame rate or enabling you to add new visual effects.

For more complete information about compiler optimizations, see our Optimization Notice.