Subresource Copies

The Subresource Copies metric represents the number of calls per frame:

  • Microsoft DirectX* 10: The number of ID3D10Device::CopySubresourceRegion calls per frame.
  • Microsoft DirectX* 11: The number of ID3D11DeviceContext::CopySubresourceRegion calls per frame.
For more complete information about compiler optimizations, see our Optimization Notice.